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modifying ship prices

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Apr 11, 2005 10:17 pm

modifying ship prices

hey dudes, im tryin to find a way to modify ship prices.
(a little help here!)

Post Tue Apr 12, 2005 4:22 am

You do it in the goods.ini file - see data/equipment/goods.ini for it.
Find the ship you want there are two sets for each ship, one is load out, and the other is hull and lists the price. Don't forget, your price is affected by your load out. Adding a couple high price guns, raises the price of the ship, beyond what is listed in the goods.ini file.

Edited by - Finalday on 4/12/2005 5:22:52 AM

Post Tue Apr 12, 2005 4:57 am

thats easy...just change this number in the Goods.ini


ex.1...


[Good
nickname = bwe2_hull
category = shiphull
ship = bw_elite2
price = 505000 <------------- change this to whatever you want it to be
ids_name = 12017
item_icon = Equipment\models\commodities\nn_icons\bw_heavy.3db

Just remember, on the "package" which is this here (example from my mod)

ex.2.......

[Good
nickname = bwe2_package
category = ship
hull = bwe2_hull
addon = ge_bwe2_engine_01, internal, 1
addon = bw_elite2_power01, internal, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallWhite, HpRunningLight01, 1
addon = SlowSmallWhite, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
addon = SlowSmallWhite, HpRunningLight04, 1
addon = SlowSmallWhite, HpRunningLight05, 1
addon = SlowSmallWhite, HpRunningLight06, 1
addon = SlowSmallWhite, HpRunningLight07, 1
addon = SlowSmallWhite, HpRunningLight08, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = contrail01, HpContrail03, 1
addon = contrail01, HpContrail04, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1


as you can see in the purchaceable package the shield is NOT included nor is a scanner or tractor beam. But in all actuality for a "vanilla" game the tractor, scanner and shield are included... Now the ONLY thing in a game that has not been as heavily modded as mine in that "package" if a shield is in that list it will ADD to the price of the ship. In this example it shows that the ship is nothing more than a hull, engine and powerplant. In this case all you are actually paying for is the Hull and powerplant.

if you make all the parts interchangeable you can do an swesome thing by making the ships like this, "empty" and then make the players decided on what additional parts to purchace Just remember, you MUST and i have to reiterate this MUST have a scanner either as A.) part of the package...or B.) purchaceable on the base , if not the ship willnot fly!!!!!

But thats advanced editing Either way, whatever stuff you have ADDED to the "package" will directly affect the price of the ship. So to jsut make it cost a litle more just change the "price" like in EX.1 at the top of this post. To give the ship more goodies when you buy it add things to the "Package" in EX.2 , just remember that when you "add" things to the package it will cost a crap load more


good luck hope it was helpful.






"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Post Tue Apr 12, 2005 1:05 pm

Thanx

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