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Osiris and Special Shield on Server

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Sun Mar 27, 2005 1:48 am

Osiris and Special Shield on Server

I want the Osiris and a special shield on a server and a modified Alaska.
You should buy the Osiris an the Shield in a special base or planet in Alaska.
I don't want that the server crashes when somebody without the mod connects.
Is this possible ?

Post Sun Mar 27, 2005 2:24 am

Should be possible. Hopefully, no unmodded people should be able to get into the modified alaska because their alaska gate would be locked. If they did get in, then it would crash.

L.D.

Post Sun Mar 27, 2005 9:40 am

Ok I'l try it.

Post Mon Mar 28, 2005 12:51 am

OK When the client want to start from th planet the client crashes.

Here is my mod
http://home.arcor.de/denis-hamann/mod.zip
An here is my server Log (i added some notes with "//":

//in english: the beginning files are beeing loaded
Anfangsdaten werden geladen ...
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:GeneralACOM: initialize: dllpath: 'C:\DEDI\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:GeneralACOM: initialize: Loading DLL's from [Libraries group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\readfile.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\engbase.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\x86math.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\rendcomp.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\system.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\Thorn.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\DebugLib.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\rp8.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\DEDI\Freelancer\EXE\shading.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialLibrary' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [ returned [OK
//I think here is the mistake, but why?
E:\FL\Scratch\Source\Common\Systems.cpp(3003) : *** ERROR: Failed to insert new base into system DB due to ID collision.
// In english: logical thread is beeing started,server is ready you can connect now
Logischer Thread wird gestartet ...
Server betriebsbereit, Anmeldung kann erfolgen.
//Client connects
5918: 0.498919
//Client want to start form the Planet (Client crashes) perhaps something with the osiris and the shield
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01)
E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\CEqObj.cpp(454) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!


I think there is a mistake in the ID describtion...


Edited by - guest123 on 3/28/2005 2:00:54 AM

Post Mon Mar 28, 2005 5:26 am

Actually, I'm not sure if this would work. One, because if unmodded people saw you flying the Osiris around, I'm not sure how their game would react. Two - by 'special shield', if you mean a custom one, then it wont work.

But on the crash, I dont have a clue. If I have time (which I doubt, sorry), then I'll try and look for you.

Post Tue Mar 29, 2005 3:06 am


Should be possible. Hopefully, no unmodded people should be able to get into the modified alaska because their alaska gate would be locked. If they did get in, then it would crash.


however, gate access is defined GLOBALLY, by the administrator. So it doesn't matter what the lockage info reads in the client, modded or unmodded, the admin sets their availability. So if one person can go trhough alaska, then so can everyone else.

a good alternative however, is to leave the original gate locked, but make another gate deep enough in Zone21 to not make any unmod people crash, with a different exclusion path.
The different exclusion path will allow people with the mod to fly through safely, and to another person w/out the mod, will simply see them flying through mines, unhurt. They can't fly however, and will be left behind, all the better so they don't crash near the gate.
This allows people with the mod to gain access to Alaska without disturbing anyone else.

Post Tue Mar 29, 2005 6:31 am

But what is about the osiris?
Can i add it also?

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