Thanks for the input, here is the info requested...
As to the change to freelancer.ini... i added the 2nd line below and commented out the original (1st line)
;log = $Text, 65536, 5 ; 65536 means 'don't care' about kind value.
log = c:\flerrors.log, -1, 5 ; 65536 means 'don't care' about kind value.
from mymod.xml:
<script>
<scriptversion>
1.0
</scriptversion>
<data file="data\ships\shiparch.ini" method="append">
<source>
;-- ShipScripter V.1.2.1
[Ship
ids_name = 0 ;GENERATESTRRES("bluefish"
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Holds: 90</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 70/70</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Max. Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>"
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>bluefish</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>test ship</TEXT><PARA/><POP/></RDL></xml>"
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data='1' mask='1' def='-2'/><TEXT>Stats</TEXT><PARA/><TRA data='0' mask='1' def='-1'/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>"
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>90</TEXT><PARA/><TEXT>70/70</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>"
nickname = SomeFlier
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\SomeFlier\SomeFlier.cmp
material_library = ships\SomeFlier\SomeFlier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\SomeFlier\SomeFlier.ini
max_bank_angle = 30
camera_offset = 8, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 9800
hold_size = 90
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;-- hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01 ; Torpedo Hardpoint
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 43000, 43000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
</source>
</data>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = Nickname_hull
category = shiphull
ship = Nickname
price = 10000
ids_name = 0 ;GENERATESTRRES("bluefish"
item_icon = Custom\BlueFishShip\bluefish.3db
[Good
nickname = Nickname_package
category = ship
hull = Nickname_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_oe_engine_01, internal, 1 ; Anubis Engine
addon = co_elite2_power01, internal, 1 ; Titan Power Generator
addon = ge_s_scanner_01, internal, 1 ; Standard Scanner
addon = shield01_mark08_hf, HpShield01, 1 ; Adv. Protector H. F. Shield (Graviton Class
addon = order_thruster, HpThruster01, 1 ; Order Thruster
addon = ge_s_cm_03, HpCM01, 1 ; Adv. Countermeasure Dropper
addon = fc_lwb_gun01_mark03, HpWeapon01, 1 ; Eliminator (Class 7)
addon = fc_or_gun02_mark03, HpWeapon02, 1 ; Reaper Mk III (Class 7)
addon = gd_im_gun01_mark04, HpWeapon03, 1 ; Vampire 2 (Class 7)
addon = fc_gc_gun01_mark03, HpWeapon04, 1 ; Suncannon C (Class
addon = fc_rh_gun01_mark04, HpWeapon05, 1 ; Natterturn (Class
addon = fc_rh_gun01_mark04, HpWeapon06, 1 ; Natterturn (Class
addon = torpedo01_mark01, HpTorpedo01, 1 ; Starkiller Torpedo Launcher (Class 1)
addon = mine01_mark01, HpMine01, 1 ; Drone Mine Dropper
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
</source>
</data>
<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps
archetype_id = Nickname
prop = can_use_berths
</source>
</data>
<data file="DATA\Equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = Nickname_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps
archetype_id = Nickname
prop = can_use_berths
</source>
</data>
<data file="DATA\Equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = Nickname_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>
</script>