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FLE Questions

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Sun Dec 26, 2004 9:34 am

FLE Questions

Could someone explain to me what the following in FLE do:
Trade Lane Traffic (I think I know what this one does, but I need how-to advice)
Exclusion Zone
Suprise
Light Source (what will this be when I am in system?)
Other Objects
Zone Population
And how do I add a wreck? Many thanks to those who answer me!

Post Sun Dec 26, 2004 11:53 am

Exclusion Zones are areas within asteroid fields or nebulae that are clear of rocks/gas. You find them around bases and so forth. Specify the size of the zone, and then you have to click a button "Link Exclusion" or something similar, haven't used FLE in a while.

A "surprise" is a wreck.

A Light Source is...a light source. Suns don't actually generate any light themselves - the light is made by this light source object, which should always be placed at the same position as the sun to avoid odd effects.

A Population Zone is basically an area where you can meet ships flying around. Set the size and shape, etc, then you have to set the various probabilities of finding a particular patrol (ie you might have a 20% chance of meeting some Corsairs, a 15% chance of meeting Hessians, etc)

Those are all the ones I know of.

Post Sun Dec 26, 2004 8:02 pm

Other Objects are things like debris and miners also there are the race track rings in there

with tradelane traffic i usally just place it on a tradelane, set up the max battle size and density and all that but i dont add any faction patrols i do that in the .ini file that is saved because it crashes for me if i set up the patrols in explorer

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Post Mon Dec 27, 2004 11:33 am

How do you change how tightly packed a minefield is and how do you change what the entrance is arranged like?

My friend and I got a couple of starter mods to work (pieces of sh!t) but no names appear, at all. Anyone know how to fix this?

Whenever we try to save changes to our mods (he has been using my FLE) it says that it cannot find

Post Mon Dec 27, 2004 1:34 pm

FLE has serious problems with names in mods. You'll probably find it easier to read one of the tutorials in dlls and custom names to do it yourself.

Post Mon Dec 27, 2004 5:49 pm

Ok, thanks

Post Tue Dec 28, 2004 6:09 am

The easiest way for making names is FLMM itself. Use the GENERATESTRRES and GENERATEXMLRES functions n a script or an ini file and make a copyfile command in a script (FLMM comes with instructions on all that). This way, you will not have to mess with IDS numbers, dlls etc, and can simply change names, descirptions etc. while working in the very ini/script files.

Post Tue Dec 28, 2004 7:13 am

@Mephistopheles : This function is nice, but the loading times get enormous extremely fast.

Post Tue Dec 28, 2004 8:13 am

Just use fled-ids instead. It's not hard to make your own dll entries and so forth. You just type it in, enter an unused number and click save.

Post Wed Dec 29, 2004 5:45 pm

Definately recommend the FLED-IDS - I find it to be soooo much easier than any other method.

Anyways - a comment about the other objects - one of the nicer uses for it is turning bases into large complexes. If you click "Use nearest base as parent" and then right click on the nearest base and select "Edit base layout", you can arrange the components of the base to make it look really big.

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