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Starting Ship

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Fri Dec 24, 2004 9:49 am

Starting Ship

Hey guys/girls

i need a bit of help

imm changing the starting ship

here is my problem

Data/Ships/loadouts

[Loadout
nickname = msn_playerloadout
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3

[Loadout
nickname = msn_playerloadout
archetype = ge_fighter4
equip = ge_ke_engine_01
equip = shield01_mark05_lf, HpShield01
equip = ge_fighter6_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = no_thruster, HpThruster01
equip = gd_im_gun01_mark02, HpWeapon01
equip = gd_im_gun01_mark02, HpWeapon02
equip = gd_im_gun01_mark02, HpWeapon03
equip = torpedo01_mark02, HpTorpedo01
equip = ge_s_cm_02, HpCM01
equip = mine02_mark03, HpMine01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = torpedo01_mark02_ammo, 3
cargo = mine02_mark03_ammo, 24
cargo = ge_s_cm_02_ammo, 38
cargo = ge_s_battery_01, 7
cargo = ge_s_repair_01, 14

and still when i make a new char it gives me the defuilt layout

can sum 1 tell me where i gon wront plz

Thx

Some Guy

Post Fri Dec 24, 2004 3:43 pm

If you are making a new char in Multiplayer, you will need to copy the loadouts into the third loadout section. This loadout you have there only defines starting loadout in Singleplayer.

Post Fri Dec 24, 2004 5:24 pm

if poss can some 1 put the stuff i put above in to this plz so i can copy and paist it cos i having no luck with it

ty

[Player
name = %%NAME%%
;initial_rep = %%FACTION%%
rank = 0

money = 478242
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice

costume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%

system = LI01
base = Li01_08_Base

house = 0.91, li_n_grp
house = 0.91, li_lsf_grp
house = 0.65, li_p_grp
house = 0, br_n_grp
house = 0, br_p_grp
house = 0, ku_n_grp
house = 0, ku_p_grp
house = 0, rh_n_grp
house = 0, rh_p_grp
house = 0, co_alg_grp
house = 0, co_be_grp
house = 0, br_m_grp
house = 0, co_nws_grp
house = 0, co_hsp_grp
house = 0.65, co_ic_grp
house = -0.3, co_khc_grp
house = -0.3, co_kt_grp
house = 0, rh_m_grp
house = 0.65, co_me_grp
house = 0.65, co_ni_grp
house = 0, co_os_grp
house = -0.3, co_rs_grp
house = -0.3, co_shi_grp
house = 0.65, co_ss_grp
house = 0, co_ti_grp
house = 0.65, co_vr_grp
house = -0.3, fc_bd_grp
house = -0.3, fc_b_grp
house = -0.65, fc_c_grp
house = -0.3, fc_fa_grp
house = -0.3, fc_g_grp
house = -0.3, fc_gc_grp
house = -0.3, fc_h_grp
house = -0.3, fc_j_grp
house = -0.65, fc_lh_grp
house = -0.65, fc_lr_grp
house = -0.3, fc_lwb_grp
house = -0.65, fc_m_grp
house = -0.65, fc_ou_grp
house = -0.65, fc_rh_grp
house = 0, fc_or_grp
house = -0.65, fc_u_grp
house = -0.65, fc_x_grp
house = 0, gd_gm_grp
house = 0, fc_uk_grp
house = -0.65, fc_n_grp
house = -0.65, fc_ln_grp
house = -0.65, fc_kn_grp
house = -0.65, fc_rn_grp
house = 0, fc_ouk_grp
house = 0, fc_q_grp
house = 0, fc_f_grp
house = 0, gd_im_grp
house = 0, gd_z_grp
house = -0.3, gd_bh_grp

%%PACKAGE%%

Post Fri Dec 24, 2004 6:42 pm

since you asked for singal player here's what you do:

i assume your using OpenSP 1.1

m13.ini (under : C:\Program Files\Freelancer Mod Manager\mods\openspmod\data\missions\M13)

Act_SetShipAndLoadout = ge_fighter , msn_playerloadout

now link these with your loadout, and it should work

Edited by - NightHound on 12/24/2004 6:41:50 PM

Post Sat Dec 25, 2004 6:58 am

What modeling program should I use for my FL custom ship?
And where do I get it?

Post Sat Dec 25, 2004 1:38 pm

# OCS_Doty

Most of us use Milkshape3D for a our models and the plugins. It'al cost around 20 US and free updates.

Here

Edited by - NightHound on 12/25/2004 1:39:20 PM

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