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C++
Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding
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Can C++ be useful when creating mods etc. for Freelancer
to be more exact:
nope not really, at least its not used for modding in a direct way - i.e. mods are not written in C++.
they are (except new ship models and graphics and some animations) in the INI format. very basic, very simply.
C++ isnt much use for that unless you want to write modding tools yourself.
Fjord
nope not really, at least its not used for modding in a direct way - i.e. mods are not written in C++.
they are (except new ship models and graphics and some animations) in the INI format. very basic, very simply.
C++ isnt much use for that unless you want to write modding tools yourself.
Fjord
textures - by means of ship skins are possible. read some threads in the 3d modelling forum here, the guys over there know that kind of stuff.
to the engines: we cant create completely new "textures" for those, but you can use all existing engine FX for that. im sure you'll find one that fits.
look in the file engine_equip.ini
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
(taken from a starflyer) - just replace these lines with entries that you find in the rest of the file. kusari, rheinland, bretonia, liberty, all those engine effects are in there - you just have to pick the right ones.
(i leave it to u o find out which is which )
Fjord
to the engines: we cant create completely new "textures" for those, but you can use all existing engine FX for that. im sure you'll find one that fits.
look in the file engine_equip.ini
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
(taken from a starflyer) - just replace these lines with entries that you find in the rest of the file. kusari, rheinland, bretonia, liberty, all those engine effects are in there - you just have to pick the right ones.
(i leave it to u o find out which is which )
Fjord
here is 1 of the guns i am useing in my mod ,try it :
write it in \DATA\FX\effects.ini
[Effect
nickname = gf_dyson_shieldgen_impact <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_IMPACT
vis_effect = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_proj <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_dyson_shieldgen
vis_generic = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_flash <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_dyson_shieldgen
write it in \DATA\FX\effects.ini
[Effect
nickname = gf_dyson_shieldgen_impact <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_IMPACT
vis_effect = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_proj <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_dyson_shieldgen
vis_generic = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_flash <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_dyson_shieldgen
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