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How to populate stations and create news?

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Nov 15, 2004 11:12 am

How to populate stations and create news?

I know this is a really newbish question but i was wondering, how do you populate stations and create news, everywhere i looked they dont put it out easy enough

Post Mon Nov 15, 2004 12:02 pm

Have a look at the mbases.ini file to see how bases are populated.

Look in the news.ini file to see how the news items are distributed.

Post Mon Nov 15, 2004 2:55 pm

populating bases should be expained here pretty well.
Fjord

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Infinity TC Mod Leading Developer

Post Tue Nov 16, 2004 7:41 am

Thanks guys, i was also wondering how you put missions up in bases

Post Tue Nov 16, 2004 8:11 am

hit the link again
there should be a header with "Populating Bases/Missions"

Fjord

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Infinity TC Mod Leading Developer

Post Tue Nov 16, 2004 12:02 pm

Great info, thanks to your help i finally finished my small mod, it contains a poorly built, but fairly useful system for clan's it runs on other mod quite easily so im trying to make it completely accessable so it can be activated on any mod, inside the system is a planet (notdockable), 4 stations (all fully populated, however missions have not been added yet, due to me not understanding data as well)
Im going to be adding it to lancersreactor as my first newbie mod.

PS this is my very first mod so dont be surprised if it's crap

Edited by - killer9870 on 11/16/2004 12:03:15 PM

Post Wed Nov 17, 2004 11:07 am

Could you guys also tell me how to add encounters to a system, because whenever i copy and paste them into my system and edit the coordinates they dont exist.

My squadron is down!, im taking flak!, prepare for landing ARRRGGHHHH!!!

Post Thu Nov 18, 2004 6:07 am

you need to add the [EncounterParameters section at the top of your system ini (or at least before using the encounter.
check how it is made in existing systems.
also verify that the encounter is ok for the faction you are using. i.e. an attack encounter type dosnt make sense for a convoy and so on, you get the idea.
also verify the difficulty of the encounter - the factions must have ships defined for that difficulty or nothing will appear.

this is a very complex topic
ill try to summarize it:
- [EncounterParameters
- Faction
- encounter type should fit to faction
- difficulty for encounter

ill try to give you an example:
all from br01.ini (just cause it was the top one, lol:

[EncounterParameters
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

encounter = area_trade_freighter, 4 , 0.220000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000

the 4 is the difficulty.
verify faction_props.ini, look for the nickname of the faction (like br_p_grp), check the npc_ship lines there. the numbers at the end usually show the difficulty of the ships ( -> rank)
these are again defined in npcships.ini

all these things must be correct or the system will most probably crash. or the ships wont appear.

you see, many files are linked together in this if you look up the nicknames.
let us know if this worked.
Fjord

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