Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Fuses Tutorial is gone :-(

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Wed Oct 13, 2004 1:25 pm

Fuses Tutorial is gone :-(

The fuses tutorial which was listed here:

http://www.klngarthur.com/infinity/viewtopic.php?t=7515

Is now gone :-(

I don't suppose somebody's got this backed up somewhere...

Post Wed Oct 13, 2004 1:46 pm

Ay, the link to the excelcia site is dead casue the forums got completely fried on the server - including all backups (must have been something more serious than a HD crash, we dont know)

Maybe... maybe... depends if i can get the halfyear old backup from the last admins... I hope cause then i have all my tut back.

I might write a new one.

Fjord

---------------------------------
Infinity TC Mod Leading Developer

Post Wed Oct 13, 2004 9:44 pm

I was afraid you'd say that Fjord...

Darn it, and I was just getting around to reading about Fuses in some detail...

I've been looking over the code for existing Fuses, and since I've seen already that you can write looping, non-Death_Event Fuses that change the ORI and POS of objects... it might very well be possible to make ships with animating parts, with some skill and practice. I don't think you can build "tranformable" ships- I haven't seen any Fuse code that addresses user-input. But I wanted to see your tutorial notes and compare some of the things I've been reading in FL's files with what you've already explored...

Return to Freelancer Modding for Beginners Forum