Sheilds
This might be a really tough question for all you guys, but i think it is something to think about. Is it possible to create new shield types.
I noticed that in the WeaponModDB.ini there are 9 shield references and 3 types of shields. eg
shield_mod = S_Graviton01, 0.800000
shield_mod = S_Graviton02, 0.800000
shield_mod = S_Graviton03, 0.800000
shield_mod = S_Molecular01, 1.000000
shield_mod = S_Molecular02, 1.000000
shield_mod = S_Molecular03, 1.000000
shield_mod = S_Positron01, 1.200000
shield_mod = S_Positron02, 1.200000
shield_mod = S_Positron03, 1.200000
and in the st_equip.ini the shield generators reference the shield type it is. eg
shield_type = S_Positron01
or
shield_type = S_Graviton03
Where is the game getting these shields from. Where are they defined? where are the shield effects located for these 3 types of shields?
If we can work that out, then surely we can make a new type of shield....
any help would be invaluable...thanks in advance