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commodities?? pls add and help

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Post Fri Oct 08, 2004 3:15 am

commodities?? pls add and help

Is there because i'm trying to add new one and i kinda figured it out but only one part. I also i tryed doing a search but came empty handed.:

Boron for example.

under Goods.ini

[Good
nickname = commodity_boron
equipment = commodity_boron
msg_id_prefix = gcs_gen_commodity_boron
category = commodity
price = 120
combinable = true
good_sell_price = 4.100000
bad_buy_price = 4.100000
bad_sell_price = 1.500000
good_buy_price = 1.500000
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db
jump_dist = 5

under market_commodities.ini / comparing manhatten with pittsenburgh

[BaseGood
base = Li01_01_base
MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.300000 / 1.3 is the amout x ? so it's 1.3x120 for example equals 156.

[BaseGood
base = Li01_02_base
MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1 / here 1 just means defalut value

What do the others mean? pls add, correct and replace my misstakes.

Correct me if i'm wrong pls

Edited by - NightHound on 10/8/2004 5:15:17 AM

Edited by - NightHound on 10/8/2004 5:19:24 PM

Post Fri Oct 08, 2004 3:20 am

Just adding, Gold has diffrent values any help?

MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2

MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1

Edited by - NightHound on 10/8/2004 6:34:55 AM

Post Fri Oct 08, 2004 3:24 am

Just looked deaper and found this

[BaseGood
base = Li01_02_base
MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1 / the minus one means reputation / also i think that the first 0 mean lvl requried

Edited by - NightHound on 10/8/2004 4:24:55 AM

Post Fri Oct 08, 2004 3:57 am

I had a commodity tutorial (they are gone with excelcia).
I will have a slim chance that a friend backed the database up, then i can hopefully recreate it.
Or Ill just rewrite it.
Try searching the "newbie questions" threads and the tutorials forum, you should find enough info to build custom commodities there.

ill let you know when i have my tuts back.

Fjord

---------------------------------
Infinity TC Mod Leading Developer
byebye Excelcia

Post Fri Oct 08, 2004 5:34 am

select_equip.ini contains the commoditys as well regading the volume.

[Commodity
nickname = commodity_assassins
ids_name = 524321
ids_info = 66648
units_per_container = 1
pod_appearance = cargopod_green
loot_appearance = lootcrate_escape_pod
decay_per_second = 0
volume = 5 / here so a cargo hold of 100 could hold 20?
hit_pts = 250

NOTE: This is taken from Evolutions and most of my post's are from it. This is to better understand it. Also some thing's may also relate to Victor's MP Enhancement Mod.

Post Fri Oct 08, 2004 9:42 pm

Yeah, volume is how much space 1 item takes up so an elephant would take up 20 spaces of cargo and a mouse 1. Simplistic but accurate lol

Gibbons power comes from bananas

Post Fri Oct 08, 2004 9:45 pm

And, units per container means you can have a six pack but only have it take up one space, decay per second is if you have some meat and you want it to rot a bit then stick a value on the end and you'll lose some as you fly around

Gibbons power comes from bananas

Post Sat Oct 09, 2004 1:07 am

Thx for joing Gibbon and thx for you tips. I got this full compile:

======================
market_commodities.ini
======================
[BaseGood
base = Li01_01_base
MarketGood = commodity_boron, 0, -1, 150, 500, 0, 1.300000
-----------------------------------------------------------------
0 / lvl required to perches

-1 / reputation required to buy this item

150, 500 / Means if the base is selling

0 / unknown??

1.3 / this mean's 1.3 times the default value so this would equal 156 in stead of 120

================
select_equip.ini
================
[Commodity
nickname = commodity_assassins
ids_name = 524321
ids_info = 66648
units_per_container = 1
pod_appearance = cargopod_green
loot_appearance = lootcrate_escape_pod
decay_per_second = 0
volume = 5
hit_pts = 250
----------------------------------------------------------------
units_per_container = 1 / you can have multibal thing's but only taking up one unit

volume = 5 / here so a cargo hold of 100 should hold 20

ids_name = 524321 / name of the commodity

ids_info = 66648 / infomation about the commodity

decay_per_second = 0 / if set to say 0.5 then you would lose cargo like lux food and MOX

hit_pts = 250 / it's like the armor of the hull on a ship if you set it to 8000 then it would take a while to destroy

Edited by - NightHound on 10/9/2004 2:09:10 AM

Edited by - NightHound on 10/9/2004 4:50:51 PM

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