How to put your own weapon model into game?
Ok, so I have read the hellspawn tutorial and found it very difficult to understand then I got the mesh converter and made some sense from the weapon template cmp.
I have made a weapon skinned it and exported to cmp. My first question:
The tuts say I should include the mat file within the cmp but in the weapon_equip.ini each weapon refers to the cmp as well as the mat library. So should I include the mat with the cmp as well as having an extra mat file or can I delete the mat referrence in the inis or do I just use a simple cmp and an extra mat?
Second question:
When looking at the template.cmp with UTF I found a very logical structure which is needed for the weapon to work. Since my exported cmp doesn't look very similar to it, does that mean I have to re-arrange my groups in milkshape or (what I have been trying but not successfully) do I have to work with UTF and add nodes. If I have to add extra nodes how do I get the appropriate data into them? And which data has to go there?
Third Question:
To hard points: I placed my HpFire01 at the tip of the gun and the HpConnect at the base at exactly x=0, y=0, z=0 (many thanks to hardcmp) and it has a 360° angle. Now where exactly should HpMount go?
Many thanks in advance and I hope you find time to answer me