Dragonfire
<script>
<header name="DragonFire Mod" savesafe="true">
<scriptversion>
1.2
</scriptversion>
<description>
Makes the Justice Mk1 gun into the DragonFire weapon!
(works with Trial version)
</description>
</header>
<xmldata name="Dragonfireinfo">
<?xml version="1.0" encoding="UTF-16"?>
<RDL>
<PUSH/>
<TRA data="1" mask="1" def="-2"/>
<JUST loc="center"/>
<TEXT>
Outcast Advanced Weapon
</TEXT>
<PARA/>
<TEXT> </TEXT>
<PARA/>
<TRA data="0" mask="1" def="-1"/>
<JUST loc="left"/>
<TEXT>
This is the Outcast's new devastating weapon. Fight at your own risk!
</TEXT>
<PARA/>
<TEXT> </TEXT>
<PARA/>
<POP/>
</RDL>
</xmldata>
<stringdata name="DragonFirename" data="DragonFire">
</stringdata>
<data file="data\fx\beam_effects.ini" method="filereplace">
<dest>
[Beam
nickname = Li_laser_01_beam
tip_length = 5
tail_length = 6
head_width = 2
core_width = 2
tip_color = 256, 444, 345
core_color = 255, 255, 255
outter_color = 200, 200, 255
tail_color = 55, 55, 155
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thick
flash_size = 3
</dest>
<source>
[Beam
nickname = Li_laser_01_beam
tip_length = 25
tail_length = 25
head_width = 40
core_width = 40
tip_color = 232, 555, 155
core_color = 276, 136, 349
outter_color = 245, 245, 165
tail_color = 15, 80, 210
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 4
</source>
</data>
<data file="data\equipment\weapon_equip.ini" method="filereplace">
<dest>
[Munition
nickname = gd_im_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 20
Hull_Damage=900
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = gd_im_gun01_mark05
ids_name = 263256
ids_info = 264256
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage =0
refire_delay = 0.560000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = tachyon_02_flash
projectile_archetype = gd_im_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
</dest>
<source>
[Munition
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 750
hull_damage = 200
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = .001
[Gun
nickname = li_gun01_mark01
ids_name = 0 ;GENERATESTRRES(DragonFire)
ids_info = 0 ;GENERATEXMLRES(fireinfo)
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.560000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
</source>
</data>
<data file="data\equipment\weapon_good.ini" method="sectionreplace">
<section>
[Good
nickname = li_gun01_mark01
</section>
<dest>
ids_name = 263357
ids_info = 264357
</dest>
<source>
ids_name = 0 ;GENERATESTRRES("DragonFire"
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Outcast Advanced Weapon</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is the Outcast's new devastating weapon. Fight at your own risk! </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>"
</source>
</data>
</script>
This is what it says on FLMM 1.3, describing why it won't work:
Unable to load mod!
Error: unable to find 'script' tag in script
Reading mod script...
Parsing mod script...
Found mod: C:\Program Files\Freelancer Mod Manager\mods\DragonFire
Can someone help me!!!
Most people fear the unknown.
Most people haven't met me.