Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

my new system help please

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Wed Sep 29, 2004 3:02 pm

my new system help please

hey people pls tell me if im ok by doing this system

tell me if its right or wrong and that sorta stuff


[SystemInfo
name = BF01
space_color = 0, 0, 0
local_faction = br_p_grp

[TexturePanels
file = universe\heavens\shapes.ini

[Music
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle

[Dust
spacedust = Dust

[Nebula
file = solar\nebula\Hi01_Siniestre_edge_nebula.ini
zone = Zone_Hi01_Siniestre_nube

[Asteroids
file = solar\asteroids\Hi01_Mahon_dust_field.ini
zone = Zone_Hi01_Mahon_dust_field

[Asteroids
file = solar\asteroids\Hi01_Hispania_debris_field.ini
zone = Zone_Hi01_Hispania_debris_field

[Asteroids
file = solar\asteroids\Rh01_Harz_minedout_asteroid_field.ini
zone = Zone_Rh01_Harz_feld

[Ambient
color = 5, 154, 50

[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_hi01_stars.cmp
nebulae = solar\starsphere\starsphere_hi01.cmp

[LightSource
nickname = Rh01_system_light
pos = 0, 0, 0
color = 166, 217, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object
nickname = Rh01_Sun
ids_name = 261027
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_1000
star = Ku01_sun
atmosphere_range = 12000
ids_info = 66157

[Object
nickname = BF01_to_LI01_hole
ids_name = 260906
pos = -29680, 0, 11767
rotate = 0, -45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_LI01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = LI01, BF01_to_LI01_hole, gate_tunnel_liberty

Edited by - pilotx on 9/29/2004 4:04:42 PM

Post Wed Sep 29, 2004 3:16 pm

Remove these:

[Nebula
file = solar\nebula\Hi01_Siniestre_edge_nebula.ini
zone = Zone_Hi01_Siniestre_nube

[Asteroids
file = solar\asteroids\Hi01_Mahon_dust_field.ini
zone = Zone_Hi01_Mahon_dust_field

[Asteroids
file = solar\asteroids\Hi01_Hispania_debris_field.ini
zone = Zone_Hi01_Hispania_debris_field

[Asteroids
file = solar\asteroids\Rh01_Harz_minedout_asteroid_field.ini
zone = Zone_Rh01_Harz_feld



They aren't needed - and if you don't have them in the system (the zones specified in the system) then they cause crashes.

Post Wed Sep 29, 2004 5:20 pm

By using freelancer explorer how do you make a jump gate or wormhole from near manhatten to your new system i cant see any where where to do it plz explain in simple terms LOL well i am a noob at this chips

I never tell the truth but that was a lie

Post Thu Sep 30, 2004 4:02 am

Get in your system in view mode (Left click on it)

Right click near the place you want the jh.

Jumphole start.

Do the same with Jumphole end but in Manhattan.

You can edit the jh position later on in edit mode

Post Thu Sep 30, 2004 2:17 pm

ok how bout now
ok and do you think that the jumphole i have will actually take me from liberty (manhatan) to
my new system? or do i have to add it in freelancer explorer





[SystemInfo
name = BF01
space_color = 0, 0, 0
local_faction = li_p_grp

[TexturePanels
file = universe\heavens\shapes.ini

[Music
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle

[Dust
spacedust = Dust

[Ambient
color = 5, 154, 50

[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_hi01_stars.cmp
nebulae = solar\starsphere\starsphere_hi01.cmp

[LightSource
nickname = Rh01_system_light
pos = 0, 0, 0
color = 166, 217, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object
nickname = Rh01_Sun
ids_name = 261027
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_1000
star = Ku01_sun
atmosphere_range = 12000
ids_info = 66157

[Object
nickname = BF01_to_LI01_hole
ids_name = 260906
pos = -29680, 0, 11767
rotate = 0, -45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_LI01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = LI01, BF01_to_LI01_hole, gate_tunnel_liberty

Return to Freelancer Modding for Beginners Forum