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Where to begin?

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Sep 27, 2004 6:10 pm

Where to begin?

i really want to make a kick anal ship...can't really think about systems...but ships and weapons but i have no clue on what progs are needed t do it. I've done a little bit of 3d rendering with lightwave but i really don't get it all. So my questoin is where can i get a premade ship...a blank pallate if you will and then what do i need to do to add things to it and add it into the game?

Post Mon Sep 27, 2004 6:29 pm

Are you talking about taking an in game ship or a modded one? If ingame, easy to do, as no form making required, just chqanging equip for it, hold, ect. Then putting it on the planet/base you want to buy it. Simplisity is a must for the beggining. Enjoy.

Post Tue Sep 28, 2004 10:18 pm

Your "blank pallete" idea is almost exactly the way I think about all the ships available for Freelancer. To me, the ship's specs are mere suggestions which only show where information is stored and begs to be changed. Hold size, for instance, is one of the first things I change in the shiparch.ini file, along with armor and nano and bat numbers. Then I open up FLed_ids and put in the ids_info number and change those things there, then the ids_info3 and make the same changes. Those two reflect the "text" at a dealer's showroom for a ship and just changing things in the shiparch.ini file will not make those changes show up at the dealer's page in the game, but they will change the specs for the ship even if it is not shown when you look at the dealer's page for that ship. Ids_info1 will be the "blurb" for the ship and you can modify it if you wish by changing the text between the <text> markers in the file. Don't go outside those markers though or the information will not look right in the game. You can do anything inside those you want to. Experiment... you will see what I mean. Always backup a file about to be modded and you will be able to recover even if you mess up.

I forgot to mention ids_info2 is always the same and is a template that will sit next to the information you put in ids_info3... take a look at it but don't change it! It is the same for all ships.

Edited by - JustSomeGuy on 9/28/2004 11:20:48 PM

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