Tue Sep 28, 2004 10:18 pm by JustSomeGuy
Your "blank pallete" idea is almost exactly the way I think about all the ships available for Freelancer. To me, the ship's specs are mere suggestions which only show where information is stored and begs to be changed. Hold size, for instance, is one of the first things I change in the shiparch.ini file, along with armor and nano and bat numbers. Then I open up FLed_ids and put in the ids_info number and change those things there, then the ids_info3 and make the same changes. Those two reflect the "text" at a dealer's showroom for a ship and just changing things in the shiparch.ini file will not make those changes show up at the dealer's page in the game, but they will change the specs for the ship even if it is not shown when you look at the dealer's page for that ship. Ids_info1 will be the "blurb" for the ship and you can modify it if you wish by changing the text between the <text> markers in the file. Don't go outside those markers though or the information will not look right in the game. You can do anything inside those you want to. Experiment... you will see what I mean. Always backup a file about to be modded and you will be able to recover even if you mess up.
I forgot to mention ids_info2 is always the same and is a template that will sit next to the information you put in ids_info3... take a look at it but don't change it! It is the same for all ships.
Edited by - JustSomeGuy on 9/28/2004 11:20:48 PM