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best missiles

Here you can discuss tactics and strategies to best beat your opponents. What is the best loadout for each ship? How do you use "Reverse Thrust" and "Sliding"?

Post Wed Sep 22, 2004 4:10 pm

best missiles

I know there have been missile topics but i havnt seen one that asked what is the best missile. I like raptors they have fast lock on time and they come in a pod. some fighters cant seem to dodge them so i can fire one off then switch to the next target. plus there great against torps.

I dont take money only girl giggles- Thumb Wars

Post Wed Sep 22, 2004 4:22 pm

i like jackhammers, bandits, and screamers. They r all vry kool

I like eggs

Post Wed Sep 22, 2004 6:47 pm

Nothing is better than sending a swarm of screamers up the tailpipe.

Post Thu Sep 23, 2004 9:43 am

nah, raptors for me. Do the damage, fast lock and extremley cool
nothing beats a jackhammer up the tailpipe tho ehehehe

Before ANYBODY asks....
I had my username BEFORE the game even existed. Thank you.

zlo

Post Sat Sep 25, 2004 3:42 am

Well, screamers are good for both fighter and Kurgen hunting. Jackhammers - well, the locking time is too long, so I use them only on stationary targets and only when the mission requires them. Raptors - great agains fighters (the Hawks don't seem to be doing to well here, but they are effective against torps due to fast locking). I use Solomons to create a type of a shield in cases of massive torp attacks - they don't take all of them, but certainly make the torp hunting easier. As for other missile (e.g. Bandits, Imps, etc.), I hardly ever use them.

Life is sexually transmitted

Post Sun Sep 26, 2004 12:32 am

Jackhammers are usefull against Kurgans - 1 missile : 1 kill.
Otherwise I rarely use anything but screamers.

Ban REVERSE THRUST! Fly something other than a phoenix for a change!

zlo

Post Sun Sep 26, 2004 6:11 am

yeah, but you have to wait for them to lock, and sometimes you just can't afford it. Remember the mission where you have to destroy the warp gate and the research facility, and there's a Kurgen chasing the Gamma? You have to take it out fast in order to prevent mission failure, and you can do it much faster with screamers than with a Jackhammer.

Life is sexually transmitted

Post Sun Sep 26, 2004 10:58 am

True - but in that mission the jackhammer locks on in roughly the time it takes you to get to accurate screamer range and it's not going to miss.
Not that screamers are wrong, I just like the one shot and then break away from the target that a jackhammer can give you.

Ban REVERSE THRUST! Fly something other than a phoenix for a change!

Post Mon Sep 27, 2004 12:59 am

But Jackhammers are essential, especially for targeting power cores and what-not .

Post Mon Apr 04, 2005 5:36 pm

JackHammers - When required, VS Pukov shield generator, and on Kurgens.

Fuel Pods - I afterburn a lot.

Solomon - Fire away at the big cheese pilots. In big cheese, I mean like leaders.

Screamers - Alternative to Kurgen-Killing. Also for big subtargets.

Bandits - Holy! They take out Armour and Shield at the same time. Hit the back of ship, and fire a stary Proton Cannon shot...boom!

Havok - ...The ships spin around, so if you're shooting at them, the damage will be distributed all over the ship. Even harder with Blind Fire on.

That's all I got to type....phew.

Post Mon Apr 04, 2005 6:28 pm

Jambo, I have to count this a gravedigging an old thread. We try to avoid that. Generally, if you want to post on a topic this old, just start a new thread. So, I'm going to lock this.

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