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BattleStar Galactica Mod

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Post Sun Oct 16, 2005 11:13 pm

BattleStar Galactica Mod

I am starting work on a total conversion mod based around BattleStar Galactica.
I know how to code DLLs and INI files, and if I don't know anything about coding it, I'll learn how. What I need the most are ship-crafters who can model, texture, and produce CMP files for the mod. Any help would be gladly accepted, whether it be as a researcher to help keep it close to BSG canon, or just wanting to play the mod. I have no set limit as of yet on the number of systems, but it is going to be more than twenty for sure, including an original, highly-detailed earth system, complete with orbiting bases and most planets dockable, with a few moons.

A preview image is this:


If you wish to sign up, or would ever be interesting in playing the mod, please go to
Click here

Please excuse the angelfire advertisements, one can only get so much for free.



You better not touch that button.
*touch*
Great, you just deleted the best mod ever.
What mod?
Too late now. You deleted it.

Edited by - AdlerAugen on 10/17/2005 7:36:33 PM

Post Tue Oct 18, 2005 6:31 pm

Links on your main page don't work

Post Tue Oct 18, 2005 11:03 pm

"Links on your main page don't work"

Same here

Post Wed Oct 19, 2005 7:25 am

that's odd....I've tested them on angel fire numerous times....
oh well the forums should still work:
Click here


EDIT: I think I know what happened now, it's gotta be a bug with the image mapping. If you guys aren't running like the same resolution (or better) that I made it for it'll probably screw up....I'll remove the neat images I made in photoshop and put it back to traditional this afternoon if I have time.

Edited by - AdlerAugen on 10/19/2005 8:27:16 AM

Post Mon Nov 07, 2005 12:36 am

*bump*

Help is still wanted. Ship modelers especially. If you can code ships in addition to modeling and texturing them...you're wanted especially!!! (It helps when one person does everything ship-related, so that the ships don't get screwed up due to communication issues)

Testers are not needed yet, and will not be for a while. Coders would be appreciated, though not necessary.

You better not touch that button.
*touch*
Great, you just deleted the best mod ever.
What mod?
Too late now. You deleted it.

Post Mon Nov 07, 2005 6:18 pm

I've got a Viper Mk VII and a Raptor to be released in a ship pack soon. I'll post a link here once the pack is on Lancers.

Post Mon Nov 14, 2005 8:07 pm

As promised, the ship pack is out and here is the link... feel free to use the Viper Mk VII and Raptor, just please give me and Gibbon credit...

http://www.lancersreactor.com/t/downloa ... sp?id=2010

Post Sat Nov 19, 2005 12:20 am

*grin*

alright cool...the raptor looks nice (and the viper) from the screenshots

You better not touch that button.
*touch*
Great, you just deleted the best mod ever.
What mod?
Too late now. You deleted it.

Post Sat Feb 04, 2006 8:01 pm

Due to a lack of interest of anyone, this mod is officially stamped five times as vapor ware. It will be kept on the black hole of my harddrive until such time as I decide to restart it, or another person requests the files which I have to work on it themselves.

Post Tue Nov 21, 2006 4:40 pm

[IMGhttp://i23.photobucket.com/albums/b379/AncientAngel2000/BSG/ingameBSG75.jpg[/IMG

To bad this still wasn't an active project. I would be willing to help out where I could just didn't think people where doing much with Freelancer any more.

Post Thu Nov 30, 2006 1:36 pm

There's plenty going on lol, know of at least two mods doing major total conversion work, one including a TC BSG mod

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