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Please help bounce ideas

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Tue Jul 11, 2006 1:38 pm

Please help bounce ideas

I wish to write a piece of fan fiction for my english class. I'm looking for some help bouncing around ideas for:
Characters, plot flesh, a standardized setting, and what fans would like to see.

Here's what I've figured I'd do for the setting:
1) Ships are expensive
2) The Bounty Hunter's Guild has agents in every major settlement (30,000+), but only a few elite teams have craft. The average BH gets where he's going using commercial ships and apprehends in person using small arms.
3) Space conflicts are rare, but very serious affairs.
4) The Sirius Sector is a widely varying place - Border systems are exceedingly seedy (pirates are NOT glorious)
5) The established navies protect large interests, perform customs, patrol borders, and safeguard major trade lanes.
6) The really dirty security work falls to professional mercenary groups such as the LSF (who have access to capitol ships). They are the ones that go flying into nebulae to hunt down pirates after some action tees off whatever local gov. there is enough to order a strike.
7) Liberty and Bretonia are tight-nit.
8) Kusari likes to be neutral and profit.
9) Rhineland is more aggressive with its borders and doesn’t have mercy for pirates like the Hessians.
10) Lucrative small scale space faring civilian ventures are smuggling, running supplies to deep space outposts, exploration (chancy like a gold rush), and galactic tours.
11) Mining is only done by those huge semistation ships. (Large scale = profit)
12) Capitol ships are larger. Liberty battleship=frigate Gunship=Patrol Boat
13) Torpedoes, massed assaults, and nukes kill capitol ships. (B5 style)
14) Most conflicts between nations involve a terraformable planet or two, MOX clouds, mining field rights, and the like.
15) Kusari speak Japanese, Rhinelanders speak German, Libertarians and Bretonians speak English, and a few border locations have Spanish established.

For the plot:
1) There are two protagonists who begin on opposite sides of the law. Shades of gray will bring them closer as far as legality goes. The two will come from the same lower-middle class.
2) To be clear: They never become buddies, maybe assocciates but rarely would their aims coincide.
3) One is on the merc and bounty hunting side of the law.
4) The other is on the freedom fighter/raider side.
5) Both kick arse but go about it differently.
6) One is more brutish with properly applied force (not stupid) and the other uses more cunning (both are equally cunning), uses people in a likable way, and strikes sparingly but lethally.
7) One of the premises is that the readers end up rooting for one or the other and in the end only one wins.

Your thoughts please.



Edited by - HeyThere on 7/11/2006 9:37:06 PM

Post Tue Jul 11, 2006 3:23 pm

I have weird plot twist for you. Have you ever read book Mutiny on the H.M.S. Bounty? If you havent, it's about a captain [William Bligh. or christian fletcher.
some say that Bligh was too harsh a captain, and so chrisian leads a bloody mutiny, dumping Bligh with the loyal crewmembers adrift in the ocean. So the question becomes, was Bligh do harsh? or was christian to rebbelious, sorta makes you wonder. so, what if, in a final battle, [this is only like an expamle!
the two characters are locked in a knife cross. then, it ends!!!!! now, i no u probs wont do that, since i hate reading those type of books, its not that close with the Bounty, but just one of those thinkin books. i wil be happy to help u with what i can. of course i can only help so much before my great mind makes it cheating, lol, jk. its just a suggestion, but dont make it nothing but battle scenes and stuff, [well, chances are i shouldnt be talking, lol but make sure to have dialouge, character develpment, and some sort of struggle. i like ur basic idea tho, one prob with it. the thing with writing based from a Video game, is that its a limited audience, uull have to include some history, sorta like why were in sirius, that sorta thing. and most importantly


HAVE FUN!!!!

Edited out all those !!, don't do it again please

Edited by - Finalday on 7/28/2006 4:16:52 PM

Post Tue Jul 11, 2006 4:14 pm

This is an english paper/year long asignment that I will be taking to class, have read around, recieve comments and criticism and the whole shabang-a-bang.
It's gonna take a long while but I want to write something distincly Freelancer that can be easily read by those who have not played the game.
I also wish to avoid lots of heavy influences from other scifi sources (i.e. Star Wars, Firefly, Aliens, The Last Legion, Star Trek...).


Edited by - HeyThere on 7/11/2006 5:16:28 PM

Post Tue Jul 11, 2006 4:18 pm

How do I keep the text from spanning so far to the right?

Post Tue Jul 11, 2006 7:30 pm

Oh yea, about that, sorry about the whole uhh, excalamation point thing, just wanted to get the point across. ya no, im not really sure, soz. if anything else i can help with, im always availible.

Sincerly Zeta1

Post Tue Jul 11, 2006 8:32 pm

The "!" thing is fine, the texts all extent PAGES to the right. It only starts another line once someone presses "Enter".
Example: Zeta 1 your message, the meat of it, is only three lines for some reason. The actual text goes seven pages
to the right or at least my computer displays it as such. Do I ask an admin what to do? Is there some sort of setting that lets
the text run on like that? Example: I had to edit this paragraph w/"Enter 3 times" to keep the text on the screen.

"Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in ruttin' command." -Jayne Cobb
"Sure. It would be humiliating. Having to lie there while the better man refuses to spill your blood. Mercy is the mark of a great man. (lightly stabs Atherton with the sword) Guess I'm just a good man. (stabs him again) Well, I'm all right." -Malcom Reynolds




Edited by - HeyThere on 7/11/2006 9:34:50 PM

Post Fri Jul 28, 2006 11:30 am

Well pal, i really can't help ye with the long line thing, but i sure as heck can with the writing and all that. Heres my deal, are you going to use traditional FL factions like Unioners and BH, or invent new ones?


-----------------------------------------------------------------------------------------------
When all else fails, tell them you want world peace.

Post Sun Aug 06, 2006 8:54 am

Sry bout getting back, I've been vistiting family in germany. I'm using the same factions but I want to focus on a few to flesh them out a bit.
Speaking of which, do you know of a source that sorts/describes all of the factions? Just so as I don't have to copy it all from the game.

Post Sun Aug 06, 2006 10:37 am

Liberty Navy-The Liberty Navy is responsible for protecting the economic well-being of Liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.

Liberty Security Force (LSF)-The Liberty Security Force (LSF) is the intelligence branch of the Liberty Armed Forces, operating in secrecy to ensure the free flow of goods and services in the Liberty economy.

Liberty Police, inc.- Liberty Police, Inc. (LPI) is a private company that handles the policing of Liberty space to interdict the importation of contraband and to prevent attacks on civilian and commercial traffic.

Bretonia Armed Forces- The Bretonia Armed Forces has a long history of serving as the first and last line of defense for the great nation Bretonia.

Bretonia Police-Officers in the Bretonia Police Authority are well-trained, well-armed, and widely considered to be a bastion of incorruptibility.

Kusari Naval Forces- The Kusari Naval Forces is highly organized and possesses all of the considerable technological advantages inferred by Kusari industry.

Kusari State Police- The Kusari State Police is a disciplined force of career personnel assigned to guard the borders of Kusari space and protect Kusari commercial interests.

Rheinland Military- The Rheinland Military continues a proud tradition of military service that stretches back several centuries.

Rheinland Police- The Rheinland Federal Police is an impressively well-equipped organization acting as the primary security force in Rheinland space.

ALG Waste Disposal- ALG Waste Disposal is based in Rheinland but operates throughout the colonies due to its outstanding reputation for industrial clean-up.

Border World Exports- Bowex Shipping Company is a pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.

Bretonia Mining and Manufacturing- Bretonia Mining and Manufacturing (BMM) is one of the largest commercial concerns in Bretonia, a network of semi-autonomous operations that range throughout Bretonian space.

Gateway Shipping-Gateway Shipping is a Bretonian firm catering to smaller companies that hauls raw materials across the Border and Independent Worlds.

Cryer Pharmaceuticals- Cryer Pharmaceuticals is headquartered in Liberty and markets a wide array of both commercially available and restricted-class drugs.

Interspace Commerce- Interspace Commerce (IC) is one of the "Big Three" Liberty companies and insures cargo carried within the colonies and into the Border Worlds.

Daumann Heavy Construction- Daumann Heavy Construction is the largest mining and manufacturing firm in Rheinland.

Kishiro Technologies- Kishiro Technologies is one of the great Kusari keiretsu -- sprawling, vertically integrated companies that control whole industries.

Kruger Minerals- Kruger Minerals works in partnership with ALG Waste Disposal to mine the valuable resources within Rheinland and its neighboring territories.

Deep Space Engineering- Kruger Minerals works in partnership with ALG Waste Disposal to mine the valuable resources within Rheinland and its neighboring territories.

Synth Foods- Synth Foods is the Liberty firm responsible for the revolutionary Food product Synth Paste and a highly successful line of Food-producing biodomes.

Orbital Spa and Cruise- Orbital Spa and Cruise operates an array of resorts and luxury liners throughout the Sirius Sector.

Republican Shipping- Republican Shipping manages a substantial majority of all cargo transported within the borders of Rheinland.

Samura Industries- Samura Industries is one of the great Kusari keiretsu -- sprawling, vertically integrated companies that control whole industries.

Universal Shipping- Universal Shipping is one of the "Big Three" Liberty companies and specializes in the shipping of high-risk, high-value cargo.

Planetform, inc.- Planetform Inc. specializes in the terraforming of non-viable planets in Bretonia and elsewhere.

Ageira Technologies- Ageira Technologies is one of the "Big Three" Liberty companies and is responsible for the development of Jump Gate and Trade Lane technology.

Blood Dragons- The Blood Dragons are a terrorist organization supposedly descended from the royal guard of Shogun Hideyoshi -- deposed during a coup several centuries before -- and are dedicated to the overthrow of the current Kusari government.

Bundschuh- The Bundschuh are a populist political faction that has been declared "enemy of the State" by the Rheinland Reichstag.

Corsairs- The Corsairs are believed to be the largest criminal organization operating in Sirius -- frequently attacking civilian, commercial, and even military targets.

Farmers' Alliance- The Farmers Alliance is a Kusari political organization formed to lobby for government subsidies and restrictions on the sale of foreign Food.

Gaians- The Gaians are a terrorist faction opposed to any alteration to the natural environment of a planet, specifically those brought about through terraforming.

Golden Chrysanthemums: the Golden Chrysanthemums are a terrorist organization seeking to the overthrow the Kusari government and institute a matriarchy.

Hogosha- The Hogosha are a quasi-legal organization that ostensibly exists to promote the "welfare and prosperity of the Kusari people."

Junkers- Junkers are an itinerant population of unknown origin who comb debris fields looking for scrap and equipment that can either be repurposed or sold for cash.

Lane Hackers- The Lane Hackers are a criminal group with the technical expertise to monitor and disrupt Trade Lanes for the purpose of seizing valuable cargo.

Liberty Rogues- Rogues are a motley assortment of petty criminals who operate mainly in Liberty, attacking targets of opportunity or occasionally working for larger criminal organizations.

LWB- The LWB, or Landwirtrechtbewegung (Farmers' Rights Movement), is believed to be engaged in attacks on Synth Foods operations and sympathetic government officials in retaliation for Rheinland concessions to the Liberty Food conglomerate.

Mollys- The Mollys are a separatist group committed to freeing the Dublin system from Bretonian rule through violent attacks on civilian, commercial, and military targets.

Outcasts- Little information is available about the Outcasts, but they are believed to be heavily involved in the trafficking of the drug Cardamine.

Red Hessians- The Red Hessians are a criminal group composed largely of unemployed miners operating out of Rheinland space who attack civilian and commercial targets of opportunity.

Unioners- The Unioners are a terrorist group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against Republican Shipping.

Xenos (Liberty Pirate faction)- The Xenos are a loosely affiliated terrorist organization opposed to any trade or other interaction with foreign entities.

Gas Miners' Guild- The Gas Mining Guild (GMG) is a tight-knit professional organization that acts as the primary supplier of H-Fuel to the four major Houses.

Independent Miners' Guild- The Independent Mining Guild (IMG) is a loose confederation of miners who work those fields that have thus far remained undeveloped by the larger mining companies.

Zoners- Zoners are a diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside of colonial control.

Bounty Hunters' Guild- The Bounty Hunters Guild originally began in Texas but has spread to almost every system in Sirius, providing a broad array of security-oriented services for a reasonable fee.

The Order- A little known orginization believed to be a terrorist organization. In reality, it's a group of fighters drawn from across the Sirius Sector devoted to fighting the Nomads.

Copied that off FL Datastorm

Indepth Info of major players-

Liberty- Descendants of the sleeper ship, "Liberty", making planet fall on the planet Manhattan, and also the first of the houses to land. Believe in Manifest Destiny, and have economic interests in many parts of Sirius. Liberty is probably one of the more advanced and probably the most powerful force in Sirius. Things like homelsess seem to be against the law. Liberty's government is headed by the President. There's also a senate and judicial branches.

Bretonia- Descendants of the sleeper ship "Bretonia". Bretonia is a highly industrialzed region (many planets are overpopulated and badly polluted, reminscent of the Industrial Revolution). The economic conditions are good, and even the "poorest" are considered middle-class. The government is probably a Constitutional Monarchy. Much of Bretonia's economy is based in a variety of areas, mainly manufacturing and mining.

Kusari- Descendants of the sleeper ship "Kusari". Kusari is also advanced in their own way, but are not as lucky as the rest of the houses, as many of their colonies are either mainly water or massive gas giants. Kusari's government is somewhat similar to that of a Feudal Era Japan. Kusari makes a living off trade, weapon development, and gas mining.

Rheinland- Descendants of the sleeper ship "Rheinland". The sector of Rheinland is heavily industrialized, with much of the economy in mining, manufacturing, and weaponry. Most of their operations take place with in the Walker Cloud. Their army is hailed as one of the strongest, but the region has often gone through harsh economic trouble. A long and disaterous 80-year war with the Gas Miners' Guild resulted in a loss for Rheinland, disgracing them badly (The remains of their fleet can still be seen in Sigma-13). There is a thriving Black Market, and a vast underground society. The government has also been unstable. After the most recent war (Rheinland started it as a result of Nomad manipulation), they've lost most of their military strength, leaving only one battleship in their fleet, the Westfalen. The economy is fractured as well, and at one point in their history, they sold the sleeper ship Rheinland to Liberty to help pay debts.

The Hispania- The lost sleeper ship. When launching from its launch site, it was hit in the engines, leaving it to straggle behind the other four sleeper ships. It arrived much later than the rest, and things got worse when an explosion rocked the ship's engines. The exact cause is unknown- Some blame a Coalition sabateur, others blaming an Alliance member trying to get more land, and some even blaming their own brothers for trying to get more for themselves. Eventually, two groups arised- One group took ships and manage to go to another sector, and landed in Planet Crete in Omicron Gamma, and became the Corsairs. The others piloted the crippled Hispania until it could go no further, and used the escape pods to go the nearby planet, and became the Outcasts.

Outcasts- After landing on Malta in Omicron Alpha, the Outcasts were able to land on what seemed to be a hospitable planet. They later learned that the planet was rich in a plant that produced a drug called Cardamine. They found that they've become addicted to the planet, needing to be in proximity to it to survive (This was found when Outcasts who went scouting shortly died afterward). Cardamine was everywhere- in the air, in the water, and in their food. All Outcasts usually wear breathers to live outside their planet's atmosphere and carry small amounts of Cardamine to satisfy their needs, but they've gained some traits as well, mainly a much longer life cycle, though the birth rate is really low as a result of the genetic manipulation from Cardamine. The Outcasts make their living off smuggling Cardamine, hoping to make a large earning once getting everyone addicted to it. Governed by a council of men known as the Elders.

Corsairs- Landed on the dry and arid planet of Crete, and resorted to cannibalism to survive the first few years. Overtime, the population became stable, but life was still hard. One day, the Corsairs were able to capture the Rheinland science ship, the Schiller. Eventually, once the gained space travel, they resorted to piracy to get the things they needed- Food, water, technologies, and other things. Piracy was the only way they could survive. As another method of population control, Corsairs are required to go into the radioactive nebula north of the planet and retreive an artifact from the burial site unshielded, and dodging the mysterious presence there. Corsairs also make a trade off the Artifact trade, as their regions are littered with them. Corsairs, like the Outcasts, are very skilled pilots and fighters. They are ruled over by a council of Elders.

Edited by - MercZ on 8/6/2006 11:37:46 AM

Edited by - MercZ on 8/6/2006 11:39:48 AM

Edited by - MercZ on 8/6/2006 11:40:12 AM

Edited by - MercZ on 8/6/2006 1:49:25 PM

Post Tue Aug 08, 2006 11:16 am

Thanks Merc

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