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The TLR Texture and Model Exchange

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun May 27, 2007 1:48 pm

I may have posted befor in the wrong thread,lol
anyhow I am looking to team up with someone to skin and hardpoint my ships I have made, so I may get them ready for a mod . I would be greatfull for any help as I cant seem to get anything past modeling,lol

Edited by - maxthor on 5/27/2007 2:55:49 PM

Post Thu Jun 07, 2007 8:10 am

Here is a new one. It's a medium-heavy fighter. I got a lighter version i need to finish up. Basically the same thing but a tad smaller.



Edited by - jsncalif11 on 6/7/2007 9:11:28 AM

Post Fri Jun 29, 2007 10:08 am

Here're some Milkshape 3D meshes of some Freelancer ships with all hardpoints included. For example, HpTurret01, HpRadar, etc...

- Patriot: the scale is very close to the vanilla version. It's about 99% close.
- Starflier: scale is about 98% close.
- Bretonia gunboat: scale is about 50% but it's bigger than the Patriot. You have to resize again.
- Juni's Defender: scale is 120% bigger. You have to resize again.

Patriot: http://www.megaupload.com/?d=392TVOCG
Starflier: http://www.megaupload.com/?d=J89ZSJSH
Bretonia gunboat: http://www.megaupload.com/?d=DBU1PVOH
Juni's Defender: http://www.megaupload.com/?d=QDKSC91H

Just export the .cmp and they're ready to fly.

If you can't download from megaupload, let me know and I'll upload to another site such as rapidshare or filefront.

Please come back from time to time to see other ships. I'm working on CSV.


Edited by - buckaroobanzai on 6/29/2007 12:01:24 PM

Post Thu Aug 23, 2007 2:15 pm

Okay folks here's a little freebie for everyone.

It's the Sai from Starlancer, the CMP is multiple component, there are damage 3DBs and best of all it has a close fitting custom SUR that takes weapon and collision damage. The files were created in Milkshape using Colin's plug-ins and HardCMP to orientate and add a couple of hardpoints, and yes that does mean the SUR was built using the SUR exporter, the one most people think is useless (look in the mirror to see what's useless).

The mod is just a small OSP that I use to test ships with, and as a means for you to try the ship to see how it works. The shiparch entry in the script is a copy and paste job, starflier IDs and barracuda handling, the collision groups and simples you will need to keep (you can change the nicknames) as well as the mass of the ship (the SUR is set to 150).

Keep an eye out for other starlancer ships as I'm working on some of the others in between other projects.

**shuffles off with a new headache**

Post Sat Sep 15, 2007 8:11 am

hello I, have been looking for the sur importer exporter for milk so I can get the ships from the files and modify them in milk or gmax. I was told there was a plugin for milk in here but I havent been able to find it.
Max

Post Sun Sep 30, 2007 2:22 pm

Thanks to Breslin I can now give you the rest of the ships, all fully rebuilt with all mesh errors fixed.

If you haven't downloaded the other two packs then don't download this pack either, instead download all of them in one 7.5Mb bundle.


One of my other freebies (the "SAI" from Starlancer) has had a few downloads but so far Gibbon is the only one to comment on it(over on his forum). So come on folks how about some feedback please, do you like it or hate it, do you want to see more or do I stop now and leave you as you were with crappy models that don't work right with FL.

**shuffles off with a new headache**

Post Mon Oct 01, 2007 4:03 am

More Beejay, i demand more lol, but seriously though, more working models with destructible parts is the only way forward, it just needs to be done properly, as you've been doing

BTW, warn me next time you attach an engine to a destructible part again lol, had to wait 5mins to be killed ...

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Edited by - Gibbon on 10/1/2007 5:03:34 AM

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