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Privateer: The Reckoning mod v2.0

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Sun May 02, 2004 10:09 am

I just want to say that this is a really awesome mod! I love the Wing Commander universe and these ships from WC r0ck!

But I'd just like to know one thing...

If there are going to be any furhter releases of this mod in the future, would it be possible to try to get some capital ships and bases from Wing Commander? Like maybe the Concordia battle fleet? Or the Vesuvius?

I'd really like to see some of the ships from Wing Commander (III, IV, and Prophecy). Also, if it hasn't been thought of yet, maybe changing some of the Nomad ships with Nephilim ships from Wing Commander Prophecy?

It's too bad no one knows how to edit the cinematics... docking with Vesuvius in Freelancer would be awesome if the inside actually looked like the Vesuvius... with the same docking methods, as well... Ah well.. off to play Wing Commander..

Post Sun May 02, 2004 11:14 am


If there are going to be any furhter releases of this mod in the future, would it be possible to try to get some capital ships and bases from Wing Commander? Like maybe the Concordia battle fleet? Or the Vesuvius?

Err dont you need a full size crew to man ship so big. Simply put NO, I dont think this is a cap ship mod. Try other's or I-WAR2. Only big ships that make sense are trains and transports. You can drive with them through asteroid or minefield. You can do that with cap ships.


I'd really like to see some of the ships from Wing Commander (III, IV, and Prophecy). Also, if it hasn't been thought of yet, maybe changing some of the Nomad ships with Nephilim ships from Wing Commander Prophecy?

I sugested that, but Nomads are hardcoded in .exe file. Removing them has caused some problems.


It's too bad no one knows how to edit the cinematics... docking with Vesuvius in Freelancer would be awesome if the inside actually looked like the Vesuvius... with the same docking methods, as well... Ah well.. off to play Wing Commander..

So faar things that have been edited in cinematic are ships and clothes. If you can convert Vesuvius to FL I am sure you could.


"history abhors a paradox"
"There’s a little going-away present, ’cause you’re going away — permanently!"
"Mess with the viper and you will get the fang"

Post Sun May 02, 2004 12:55 pm

lvxoccvlta:
The ship swapping has already been done in the mod.
As to Gemini, as soon as the bugs are out of the main mod, I'll get back to it.

Watch your 6!

Post Sun May 02, 2004 7:16 pm

Warzog, just been browsing the Wing Com 3D website and noticed they have a Strakha MK2, was wondering if you would consider putting in the game and replacing the decloaking ships inthe sprague mission with them ? would be a interesting experience to see decloaking strakhas again , even if they were weaker then dralthis when not cloaked

here a link to it

pic : http://wcmdf.solsector.net/main/picture ... ha_mk2.jpg

pages its on : http://wcmdf.solsector.net/kilrathi_fighters_hi.htm

i assume youll have to ask Tolwyn if its ok of course his website an all

Post Sun May 02, 2004 8:42 pm

Mannfred:
Several problems with that...
1) Looks to much like the Vaktoth.
2) In our mod, the Outcasts, and the Corsairs, are Kilrathi. (Not the Rheinlanders.)
3) We don't have a usable model of it.
4) I'm trying to save room for ships a majority of people want, like the Dragon & the Ecalibur.
5) There's 7 or 8 Privateer 2 ships being made that need to be shoe-horned into the mod.
6) We have several ships, right now, that need to be fixed.


Watch your 6!

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