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Question to all Freelancers

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Jul 27, 2006 5:40 am

Question to all Freelancers

What would you like to see in a simple add-on for Freelancer?

Maybe something that you would like to have but have not seen yet or something you have seen but want improved.

For starters, I would like to see an add-on for Freelancer that mods in all the unused planets in Freelancer to be dockable, and complete with original NPC's, traders, dealers, and missions, but they most be copasetic with the system they are in or have a good background story.

"It doesn’t matter what universe you’re from. That’s got to hurt!"

Post Thu Jul 27, 2006 7:08 am

In "HardWar' -- a great FL type game that came out around 7 years ago -- you could buy a base and store things in it: different types of ships, cargo, equipment etc. This meant you could have several ships and switch back and forth for different missions. You could also allow others access to your base so that they could buy the cargo and spare equipment or use the repair facilities. You actually made a fair amount of money this way.

Something like that would be nice in FL, so you could have say a heavy fighter for combat missions and a freighter for trading missions. (It would require some way to get around besides just flying yourself though. In "HardWar", you left your ship at your base and took a "taxi" to a dealer to buy another kind of ship.)

Post Thu Jul 27, 2006 8:31 am

The most simple thing i would like added to fl is to have a huge war goin on.(and to be able to join one of the sides in the war).

Post Sat Jul 29, 2006 4:09 pm

that war has t be dynamic though....

Post Mon Jul 31, 2006 12:25 pm

Fully dynamic wars aren't likely any time soon with non-RTS commercial games. MMOG wars are all highly engineered and player clan wars just use the game as a medium. With RTS's it works out to be little more than an extremely complex game of checkers, its dynamic but not really what you guys have in mind.

The main issue is the AI engine. Within the next decade game graphics will max out and developers will turn to powerful AI engines to enhance game play realism. In graphics engine terms modern AI engines are about on par with maybe the quake 1 graphics engine. They're moving beyond the weak scripted systems into real AI engines. Hopefully this will happen within the next decade too but given the business models of most game publishers I wouldn't count on it.

Processing power is also an issue. Don't be surprised if within the next few years games start to require multiple cores and in tern use individual cores exclusively for the AI engine, economy engine, and other game logic specific engines. The in coming pissing contest between Cell chips (dozen+ core) and multicore x86 chips (soon to be 8+ core) is exactly whats needed to employ powerful neural network based AI engines, fully simulated economies, completely real physics, and even storyline engines that can produce dynamic wars with a level of complexity on par with most modern shooters.

OL is aiming to be a preview of some of that but the dynamic wars will, again, be little better than an extremely complex game of checkers on a solar system scale.


-Burn

Post Tue Aug 01, 2006 6:19 am

A rheinland battleship- i cant find a single working mod with one on it

You expected a terrorist, then. You got one!

Post Tue Aug 01, 2006 8:22 am

sarry but how do you take screenshots

Post Tue Aug 01, 2006 8:34 am

Well first you whip out your camera
Oh you mean in game screenshots.
Just press the print screen key on your keyboard.
The pictures will be in your My Documents\My Pictures\Freelancer folder
The are 2.2 megs each so you might want to either convert them to jpg or delete them if you start filling up your harddrive.

Post Tue Aug 01, 2006 1:19 pm

how about, radar jammers from the FL Beta

24/7 Blaster Universe
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Post Tue Aug 01, 2006 2:27 pm

Thats more of a mod question. If it was left enabled in the game engine and someone still has the beta then the INI values could be copied over to a mod (probably as a type of sensor item) . If it was disabled in the EXE then a patch would be required to reenable it. I forgot his name but one of the EOA guys was working on EXE patches, if anyone could get to the bottom of whats still disabled in the engine it would be him.


-Burn

Post Tue Aug 01, 2006 3:18 pm

@Mega,
I don't think it was disabled, I think it wasn't even made all the way into the game. Someone somewhere on this forum along time ago said that there are bits and bits of stuff that was suppose to be in the game, but never did. So I am not even sure if it's in there all the way. Would be nice to see that stuff.

If anything is going to be unlocked from the EXE file it should be this pretty thing


Anyway! Something to be added to freelancer would be harder NPC in ALL systems to make it more interesting to go to other systems people never go to before for missions. Like Leed, New London, New Berlin, Texas etc.

Missions that require team work, Freelancer lacks this big time most of the time and it would be nice to see this done, I've done it to Gamma and Alpha in my mod and there are just so many NPC that show up that you need a team member if your not good at fighting. This would be a nice thing to see in basic FL.

QuEsTiOn AsKeR
Last Hope MOD
Last Hope Forums


Edited by - Question Asker2044 on 8/1/2006 4:18:47 PM

Post Tue Aug 01, 2006 8:05 pm

Cool screenshot, looks like there might be more to the star effects than just light an a kill zone. Whats that thing in the upper left and corner?

I know theres a lot of stuff DA had in mind for FL that was never fully implemented but getting the source code or doing a ton of reserve engineering is the only way to finish any of it. Hopefully MS will give us just that in 08. Regardless of what happens with OL I'd still like to dig into FL's source, I think every programmer on here would love to do the same.

Harder NPC's and team missions is, again, ultimately a matter of improving the AI. Making the NPC's fight more intelligently, coordinate with wingmen, call for help, use cover when available, and other stuff is best solution but, again, that would require FL's source code to implement.

In any case all of that stuff can be done with OL and for the most part its already planned. Just a matter of getting people to help with development after the planning is finished.


-Burn

Post Thu Aug 03, 2006 2:43 pm

The reason I am asking this question is so that other mod makers and I can get an idea of what most fans want and would like to see in Freelancer.
Maybe some new ideas will pop up, maybe do a little brainstorming, and come up with something entirely new and different.

All are welcome.

Remember the question is what would you like to see in a "SIMPLE" add-on for Freelancer? I plan to make several at the requests of others as long as it is in my abilities to do so. If not maybe someone else can chip in and pickup the slack so to speak

They will be called KISS mods.
KISS stands for Keep It Simple Stupid, not to be mean but it is a term I picked up in my youth.

Therefore, they will be called KISS 1, KISS 2, and so on. So please post what you would like to see in Freelancer but please KISS. LOL!

Post Thu Aug 03, 2006 4:03 pm

Most of the simple stuff has already been done, if not repeatedly, by other mods. All thats really left is to create new content and reverse engineer the game engine to enable new features.


-Burn

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