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i need that mod!

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Feb 09, 2006 11:38 am

i need that mod!

hi all. after searching the downloads of lancers reactor about 10 times now i decided to ask you. The mod im searching is for single player, and sets the reputation to all factions to neutral at the end of game. i have no idea what the mod name is, but i was not able to find it. please help.

thanks in advance

yours sincerely

Lucas Kane

Post Fri Feb 10, 2006 4:10 pm

Chips Open SP Lite
Look it up..

QuEsTiOn AsKeR
Last Hope MOD

Post Thu Oct 19, 2006 11:25 pm

no. thats not it. i searched the whole site and google again without finding something.

the mod im searching for is no open sp mod. the only thing this mod changes is that all factions are neutral to you when the story ends. nothing more nothing less.

i really need this, so if anyone knows the name of the mod or the download location, please tell me.

Post Fri Oct 20, 2006 12:11 am

I couldn't find the Mod neither though I know it exists ...
Anyhow: you can EDIT your own savegame (after backup of course) with the Ioncross Character Editor V5 ( Download ).
Other possibility: go to the News archive, 5/30/2005: there you find a savegame with all factions set to neutral (but it is not YOUR savegame then) ( Download ).

Edited by - zazie on 10/20/2006 1:12:18 AM

Post Fri Oct 20, 2006 5:09 am

Thanks very much. that savegame editor is just what i needed. now i can edit my savegame once i finished the story and can set all factions to neutral.

thx again!

Post Fri Oct 20, 2006 5:39 am

You're welcome
btw: It's a nice long-term-motivation-strategy to gain neutral status to all factions (i.e. between -0.3 and +0.6) by yourself
(Does not work with the Nomads in Vanilla-FL)

Post Fri Oct 20, 2006 8:03 am

On the other hand, you can go to C:\Program Files\Microsoft Games\Freelancer\DATA\MISSIONS\M13\M13.ini and find this trigger almost at the bottom and copy paste this in its place.

That is if you are using SDK.

Remember to close the [Trigger with another bracket

[Trigger
nickname = enter_bar
Cnd_LocEnter = Bar, li01_01_base
Act_AddRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
Act_ActTrig = the_end
Act_SetRep = Player, li_n_grp, 0
Act_NNIds = 31325, HISTORY
Act_SetRep = Player, li_n_grp, 0
Act_SetRep = Player, li_lsf_grp, 0
Act_SetRep = Player, li_p_grp, 0
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, 0
Act_SetRep = Player, co_khc_grp, 0
Act_SetRep = Player, co_kt_grp, 0
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, 0
Act_SetRep = Player, co_ni_grp, 0
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, 0
Act_SetRep = Player, co_shi_grp, 0
Act_SetRep = Player, co_ss_grp, 0
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, 0
Act_SetRep = Player, fc_bd_grp, 0
Act_SetRep = Player, fc_b_grp, 0
Act_SetRep = Player, fc_c_grp, 0
Act_SetRep = Player, fc_fa_grp, 0
Act_SetRep = Player, fc_g_grp, 0
Act_SetRep = Player, fc_gc_grp, 0
Act_SetRep = Player, fc_h_grp, 0
Act_SetRep = Player, fc_j_grp, 0
Act_SetRep = Player, fc_lh_grp, 0
Act_SetRep = Player, fc_lr_grp, 0
Act_SetRep = Player, fc_lwb_grp, 0
Act_SetRep = Player, fc_m_grp, 0
Act_SetRep = Player, fc_ou_grp, 0
Act_SetRep = Player, fc_rh_grp, 0
Act_SetRep = Player, fc_u_grp, 0
Act_SetRep = Player, fc_x_grp, 0
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, 0

"It doesn’t matter what universe you’re from. That’s got to hurt!"


Edited by - flybyu on 10/20/2006 9:06:28 AM

Post Fri Oct 20, 2006 1:52 pm

The Mod you initially looking for was Just for Fun v.3.

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