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Epsilon version 2.6 TC MOD ... MOD RELEASE

Here you can find news, get help and comment about the ?Epsilon Mod? for Freelancer

Post Sun May 23, 2004 4:15 pm

Starnova some of the bases may have a .91 rep needed to buy certain weapons. we will track all of them down and release a patch, we have a couple things to fix up anyway.

Post Sun May 23, 2004 9:55 pm

Hi guys I have put your mod in our server lineup and have found a few bugs
cannot dock at BS batlor,Oharho & ames stations
cannot by liberity power plants even with rep at 100%
same with the mt-1a & b guns sw 95 & 98 mk 1/2
cannot mount cruise disrupters on the wraith (manhatten modle)
planet ests docking ring labled as dexus
the server crashed several times 4 no apperant reason the cpu was at 18% and the fls was in the green at 6 msec
the starter ship has a lv 5 shield in a lv3 slot
the new systems r not populated /no missions/and the comodidies r not finished
could not get the data files to load into the ironcross need better instructions uknow 4 dummies
I added the bs & manhattan missions server mods so there would b something 2 do

Have A Great Day

Post Mon May 24, 2004 4:03 pm

DrKrEaper, have you followed all the steps listed in the readme? About the purchasing, see the post right above yours. The Wraith was built to only accept torpedos, though we will most likely patch it to accept both. The docking ring we know is a problem, that will be one of the things we fix with the patch. Our server has not crashed ever from this mod, I'm assuming it is a problem on the server's end. We purposely gave the Starflier a level 5 shield as starting in the game is very difficult, and we thought we would give people at least a little advantage. We know about the new systems, that will be the focus of the mod.


I added the bs & manhattan missions server mods so there would b something 2 do


Could that be a reason some things are messing up?

Also, we do ask that if you want to run our mod on a server you send us an email. We'd like to know where are mod is going. We have seen maybe half a dozen servers running our mod and not one person has asked to use the mod. We need to know for personal rights and so we can alert you to updates. So from now on we would like everyone who is interested in using our mod to email us prior.

Post Mon May 24, 2004 10:00 pm

thank u 4 responding I am not the only SO who has added the BS/Manhattan server side missions mod cyborg has also
I am part of the Diskspace team and operate the Oregon/USA /reballance /TnG & now your mod servers. my E mail is [email protected] or you can talk 2 darkmatter at www.diskspace.net.
I am not sure how many servers r running your mod I have only played on 3 all with very high ping 4 me
i will send u an e mail tues night and let u know more about our operation
I think your mod would b an excellant clan base type


Have A Great Day

Post Mon May 24, 2004 11:59 pm

me again,

if you guys want space to put pics and screens up, ive got a small amount of serverspace avaliable, plus a sub-domain to go with it. just give us a yell if you want it.

Vi

Post Tue May 25, 2004 6:23 am

Hi I draged and droped the files into Ironcross and it seems 2 be working just fine all though I am still getting the unknown hash codes in the ifso error log 22344 21869 this will enventuall y leed 2 an overflow error message 6 and shut down the ironcross .
I seem 2 be getting several of the old reballance players on the server and they hope as I do that u will be filling up the systems soon with missions and fractions

Have A Great Day

Post Tue May 25, 2004 5:19 pm

Hmm... Found a problem,

I was on one of the servers last night and discovered a problem, (after some questions by the server op to players), the server crashed as one of the players was trying to use the Jump gate from Sigma 19 to Honshu. As soon as we can sort out how to replace the file easily we will release a patch. It is only one file and I have tested it on my server before, (crash on mine too), and after I fixed 2 lines of incompatible code......

The easiest fix for the moment is to simply not use the gate.. I can make the file available with clear instructions for its installation... for any who need it.

We will try to set up a point where the file can be downloaded easily, if needed I can be contacted by email.

I will keep you updated as to progress.

Harrier.



Retreat[![! ---- I'm too badly messed up now[![!

Post Tue May 25, 2004 9:31 pm

Guys got a real weird prob 1 of the players on my server cant by any ships every time he dose it kickes him
he is the only one with said prob and whats even stranger is he can by ships on the other 2 servers running your mod
any ideas would b nice a soultion would b even better!!!!

Have A Great Day

Post Wed May 26, 2004 2:48 pm

if you and he have different files at all then it will crash him....

Post Wed May 26, 2004 4:43 pm

>Hello all<

The fix for the cause of the crash in the Epsilon Mod when selecting or using the gate between Sigma19 and Honshu (both ways), is very straight forward and should be able to be acheived by

almost anyone. I will try to do all the steps here so its easy to follow.

NOTE: *BEFORE YOU START* - DISABLE EPSILON MOD 2.6.9 IN FREELANCER MOD MANAGER (FLMM)

1. Open either Windows Explorer or Freelancer Mod Manager (Menu - Tools - Open mods folder)

2. Find:

C:\Program Files\Freelancer Mod Manager\mods\Epsilon_V269

3. Open Epsilon_V269 and find the DATA files:

C:\Program Files\Freelancer Mod Manager\mods\Epsilon_V269\DATA\UNIVERSE\systems\KU01\KU01.ini

4. Open KU01.ini in notepad or wordpad (or any ini editor)

5. scroll down, (it's in the top section of the file), until you find the following entry:

[Object ;<---------------- remember there will be a closed bracket this end
nickname = Ku04_to_Bw07
ids_name = 260722
pos = 86914, 0, -19660
rotate = 0, 105, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw07
jump_effect = f_kusari_jump
ids_info = 66145
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 8
goto = Bw07, Bw07_to_Ku04, f_kusari_jump
loadout = jumpgate_ku_02
pilot = pilot_solar_easiest

6. look for these two entries:

jump_effect = f_kusari_jump

(and a little lower)

goto = Bw07, Bw07_to_Ku04, f_kusari_jump

7. replace:

jump_effect = f_kusari_jump

WITH THE FOLLOWING EXACTLY:

jump_effect = jump_effect_bretonia

8. When done your entry should then look like this:

[Object ;;<<------------ REMEMBER THAT THERE MUST BE A CLOSED BRACKET ---- *
nickname = Ku04_to_Bw07
ids_name = 260722
pos = 86914, 0, -19660
rotate = 0, 105, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = ku_p_grp
behavior = NOTHING
difficulty_level = 8
goto = Bw07, Bw07_to_Ku04, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_easiest

* When posting the forum loses the closed bracket.

9. Save the file.

10. Re-activate the mod in Freelancer Mod Manager - you should find that the gate works just fine now.

Note: to SysOP 's any player on the server that does NOT have these files and uses the gate... will cause a server crash.

We intend to fix this with a patch as soon as we can organise it.. we need to write a self extracting fix, (and I have no idea how to do that), or issue an updated mod. We are looking into the

self extractor and I have a zipped corrected file for this fix that I will email with replacement instructions... To any who ask for it.

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Post Wed May 26, 2004 5:39 pm

Parabolix thanks 4 responding but I had kinda allready figured that out what I need 2 lnow is how 2 fix the prob there r currently 28 players on the server and they have no prob
I have been 2 the other servers with this person and have seen the certs he flys
he is a trader and he cannot by any other ship on my server
this is a very weird prob and I would like to fix the prob if possable
what we have done so far is delete his char twice used differant name and no luck .I even edited his char with a new ship and every time he tried 2 log in he crashed the server
Like I said befor a little help would b nice a soulition would b great

Have A Great Day

Post Thu May 27, 2004 12:54 am

Just a thought Drkreaper, but do you or your friend have the microsoft 1.1 patch installed on the game. If so this could be the problem as this mod does not like the microsoft patch. Hope that helps in any way :-)

Post Sun May 30, 2004 7:00 pm

back again with some news,

There is an update patch available on the main page. IT IS AN ABSOLUTE NECCESSITY - that you install this patch PRIOR to joining a server game. failure to do so can cause a server crash and repeat offenders get banned

After the recent success of the Epsilon mod. The next Version is already in the works.
With seven servers up and running, such as :

Bobways Epsilon Server
Epsilon 2.6.9 (Cyborg) Server - Offical Testing Ground for 2.7

As well as.....
The USA Oregon Server
2Brother Server
Terminator Server
The list goes on. Epsilon Version 2.7 is now in development, which is good news for its fans.
The stats are under wraps at the moment, but it's certain to contain more weapons, ships, and the completion of the
factions. Kusari Nazo, Rheinland Hussars, and Borderworld Exiles will all be finished.
Testing on the (Cyborg) Server will begin imediately.

Harrier.



Retreat[![! ---- I'm too badly messed up now[![!

Edited by - harrier on 5/30/2004 8:05:53 PM

Post Mon May 31, 2004 7:31 am

Hi guys just a little note we have taken your mod off our server line up for several reasons
the mod is unfinished and there is very little 2 do in the mod I had 2 add the BS/Manhattan missions server side mods just so the players could actually play
the mod its self is very nice and most everything works but I noticed that the 2 patches dident even include fixes 4 the bugs I reported in this forum
When u populate the new systems and add missions/commoditys we will put your mod back in line up
we have taken down the Rebalance mod also and TnG will soon follow so we will b short 2 servers until we can find replacement mods 2 fill out our line up
I am sorry but a vote was taken and your current mod lost out keep up the good work
Ps It was nice of u 2 allow the alpha guys 2 use some of ur mod


have a great day

Post Mon May 31, 2004 10:31 am

Hmm, it seems I cannot progress past level 1...
Current Worth - 16,141
Next Level Req - 7,609


Seems like a bug? Or just something strange?

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