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{Software} CMP Exporter v0.3 Beta

Here you can find news, get help and comment about all the Mods and tools for Freelancer created by =EOA= Players Consortium, like the ?Freelancer SDK?, the ?Freelancer Explorer? and the ?Real Space Mod?

Post Sun Oct 23, 2005 1:41 am

I've tried the sample weapon that came with the Exporter. Same problem- weapon works just fine in-game, doesn't draw in Rooms...

Dunno what's causing this, but I've tried messing with the Extents and other stuff, to no avail. Too goshdarn bad, really- this Exporter is like a dream come true, except for this wee little problem. For now, I'll stick to the hard way.

Post Sun Feb 19, 2006 6:39 pm

There is a problem with the exporter, the scaling slider does absolutely nothing at all. I have tested this extensively by exporting and reimporting models repeatedly at varying scales and it has absolutely no effect on the size of the model.

Post Sun Feb 19, 2006 6:54 pm

Well upon further investigation the cmp exporter is scaling down by excactly 92 time regardless of where the slider is at. So just a heads up for everyone here.

BTW this is in version 1.7.4 of milkshape

Post Mon Feb 20, 2006 1:57 pm

Try setting the scale manually to 1.0 then save the setting before you export the CMP. I do mean 1.0 and not 1.00000, type it into the scale box. For some reason the scale is only set if you save the CES file and then export.

**shuffles of with a new headache**

Post Tue Feb 21, 2006 4:52 pm

I just made myself a set of scale marker files and got in the habit of scaling up by X92 when I'm ready to export. Problem solved, it's an extra step either way but no big deal. Other than that the exporter and all the tools work really amazingly esp for being community developed, bravo folks.

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