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SDK v1.4?

Here you can find news, get help and comment about all the Mods and tools for Freelancer created by =EOA= Players Consortium, like the ?Freelancer SDK?, the ?Freelancer Explorer? and the ?Real Space Mod?

Post Thu Feb 26, 2004 3:15 am

SDK v1.4?

If you do release this, why not include decoded versions of the *.thn files, and the *.fl files?

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- The home of Freelancer: Rebirth, the prequel to Freelancer!

Post Thu Feb 26, 2004 5:15 am

Decoding the THN files would not be a big help since almost nobody uses them and there is no garuntee that they will work properly that way. I assume the FL file you are referring to is the newplayer.fl file?

Post Thu Feb 26, 2004 7:43 am

yeah! just an idea! it took me forever to find the FLED-Thorn (*.thn file decoder) program, so maybe you could include 'em...?

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- The home of Freelancer: Rebirth, the prequel to Freelancer!

Post Thu Feb 26, 2004 8:53 am

I will do some testing when I get some free time to see if the game will read the thn and fl files after they are decoded. If they do then I may decide to add them as an optional package to install with the sdk.

Post Fri Feb 27, 2004 2:29 am

They do read them decoded! My intro scripts (here) read them decoded!

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- The home of Freelancer: Rebirth, the prequel to Freelancer!

Post Sat Feb 28, 2004 4:03 pm

That link does not work.

Post Mon Mar 01, 2004 6:07 am

Try this one:

here

I re-did my website and shifted files about a bit...

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- The home of Freelancer: Rebirth, the prequel to Freelancer!

Post Wed Mar 03, 2004 4:15 pm

Final decision is a no-go on decompiled versions of the .thn script files, thn files are compressed. Btw I am the author of the SDK.

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