Gshark, DNA, Steele, Thurmo and all so many other, thanks for your support and faith in the "Way of Rebalance" as the mod is likely to become...
No, my contribution to the FL world will not stop here even if the 3.01 will eventually be the final version...i'll move my wizard tools to other creations, like the New Universe mod.
The Rebalance mod not only did its purpose but also exceeded it a lot and entertainted thousands of players troughout its existence. I'm very glad and happy about it, but I feel somehow the engine and conception of the actual Freelancer doe not allow for more in depth developing...that's why I mentioned a FL2. I wanted to make a lot of things like buyable bases, mineable planets, lootable ships, commerce in space directly between players or players-NPC's, but the engine does not allow it. Just adding new ships is not my vision for a release of a new version.
BTW here's some new features in 3.01:
-powerplant fusion injectors, that increase power regen time, shield capacitors(increase max capacity for a ships's shields, but decrease weapon regeneration rate), and shield power cells(increase shield regen rate). So finally that's something to increase shield strength and power regeneration rate, and it's very useful during those Battleship missions.
-Powerplants now have more thruster energy, but the recovery rate for the thrusters is much more slower, this is gonna make you manage more carefully the thruster energy troughout a mission. If u run out, you'll be a sitting duck
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and in FL u can't duck...
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