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Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Thu Jul 10, 2003 7:14 pm

FL Data Storm 2.2 dosnt work for me :/

loads about 90% of the files then failes im running the 2.2 version...
and installed all the files i needed to make it work... as it wouldnt :/

Post Thu Jul 10, 2003 7:26 pm

Getting error reading data\universe\systems\li02\li02.ini

file not found or somthing

Post Thu Jul 10, 2003 8:25 pm

Im not able to change the extension of the file
Im sorry dan.Your solution doesnt work
Oh well,i'll wait a flmm version

Post Thu Jul 10, 2003 10:10 pm

Great work MD !!!!

But how do i deactivate the Skip intro modification?
And has it anything to do with the landing sequences on stations are not shown?

thanx in advance for helping

Post Thu Jul 10, 2003 10:29 pm

Is it just my game, or is it too easy to level up with this MOD?

Post Thu Jul 10, 2003 10:32 pm

I dont know what windows version you are using frontier fan, but regularly you can go to Stat-Settings-System Settings (or whatever it is called in english) and there to Directory Settings,deactivate there the "do not show known extensions" tag.

You will then be able to see the "zip" extension and rename it to flmm

Optionaly you can just open any directory, go for Extras-Directory Settings-View, you will get this way into the same options where you can deactivate the tag.

Post Thu Jul 10, 2003 11:14 pm

Hi Dan !!

I have found two bugs:
1. When i buy a Rep-Hack in the Bar on a Planet in Earth-Alliance-System and go back to Landingpad the game will be crash,i have this problem on Earth,Mars,Mercury and the Moon !!

2. When I buy the LAAG-Weapon on NewLondon to use it on my Ship and go back to Space ,after a few minutes the Game AND the Server will be crash !! But when i go back to NewLondon and resell these weapons the Game works fine !!

I love this mod more than the big NewGenMod with or without these bugs !!
Hope your help with the NewGenMod will not end your ReBalanceMod !!

Greetings

Post Fri Jul 11, 2003 1:22 am

Frontier Fan: Darklight is correct, you need to change a setting. If you are using Win2000 or XP, then you have to goto START > CONTROL PANEL > FOLDER OPTIONS. Then click the VIEW tab and one of the check boxes will be "Hide Extensions for known file types." This must be UNCHECKED for you to see the file extension, which is a .ZIP file. Rename the file and change .ZIP to .flmod and it should load into FLMM just fine.
BTW, anyone else who has never gone thru and learned about every option in the control panel etc., needs to realize that if you don't learn to use your own computer, it will start owning you. If beginners also use your computer, turn the aforementioned setting back on after you are done since beginners can F up a computer pretty well with it on. If you are a beginner, you should probably not be installing mods, or anything else for that matter. If you are a beginner and are on a high-speed connection, a hacker owns your computer by now and you are unknowingly serving up gigs of illegal software and/or MP3's to the world.

MD: Don't waste time or braincells answering the easy questions (what's a mod? Why do I need to download FILM? Why is there so much killing in the world?). Many of us or more than happy to take that burden off your shoulders so you can focus on the task at hand. Then you'll have free time to fly down here to the real Manhattan where I'll get you drunk and laid by hot American women. Can't do that in Freelancer. There should be a Planet Bang*** in the Kusari sector where you can really spend your money wisely Great work man...keep it up.

"Without Mods, this game is toast!"

Post Fri Jul 11, 2003 1:25 am

That was Planet B.a.n.g.k.o.k. This word filter is ridiculous.

"Without Mods, this game is toast!"

Post Fri Jul 11, 2003 2:30 am

To all you MD's Mod Fans,

To me, Earth Alliance is still unstable, I would not even really try to get bribes or missions there. I just pass thru it like a highway toll. A shortcut, I would say.

MD, I would really like to request something. About those funny looking JGates that lead to the New Systems, is it possible to change the skin? Or maybe some lights to show which is front and the back. You have any idea how many times I nearly died by docking on it? Exciting, yes, by my vote, but sometimes, inconvienient.

Oh yeah, killing WhiteStar Cruisers are the bomb!! Super lots of cargo items to sell! Rich RIch Rich! And Deep Scanner's price has ben risen to 12k, now at least I can earn money faster when I start over. 9k for Deep Scanners was a drag.

MD, is it also possible to make Earth Alliance planets more stable? I also accidentally crash when I sell/buy stuff there. I just don feel good when I might crash the server when other ppl are playing on it.

Nomad Missiles are cool!! I mounted 8 of them onto "my ship". And it was god!! Take 4800 damage times 8!!! Nearly everything dies in less than 5 shots. Oh yeah, those new missions with Battleships (sometimes more than one gunboat/cruiser can be a nightmare!) Fun, and cool!

Post Fri Jul 11, 2003 3:15 am

Great job Michael Dan! This mod just keeps getting better & better. I can't comment on the bugs mentioned above (being on a slow dial-up connection, I'll be downloading the new version tonight while I sleep ), but the features listed in your readme look very sweet.

Keep up the great work! Yours is one mod that will always have a place on my hard drive.

Post Fri Jul 11, 2003 4:36 am

MD, I wonder when will HyperDriving be an accessory? Like, you know, a Hyperdrive Warp Core, that maybe you attack to a Countermeassure or Mine slot? The CLOAK works!! Cool!! But can players see me?

Planet Bang***? Might as well throw in a Planet Microsoft. A planet when you buy ships with a MS tag and other MS advertisements.

Post Fri Jul 11, 2003 4:39 am

Michael Dan, would you compile a list of all the changes from the beginning and post it?

...sweet the download complete ping just went off!

Thanks

Post Fri Jul 11, 2003 7:58 am

DeepDragon: the skip intro lies into m01a.ini file...replace it with the original one for normal FL start. Landing sequencs had to go because of the flyable Capships docking problems.
Steele,Gameshark, the Earth and Mercury bases in the EFA are generally stable, no matter what u buy/sell there. the CTD appears in the Moon and Mars bases, randomly.
Perhaps the LAAG tachyon guns is causing lag! just kiding, it may be the new sound added to it. the CTD appears when u fire ussually?
Thurmonator, the list of changes from version o.6b is in the readme.txt file that comes with the mod...go read it.

Post Fri Jul 11, 2003 9:47 am

After few hours of playing 2.01 I've noticed some minor problems:
1) textures on Cobras MkIII are missing - ships are pitch black with white outlines (not a serious problem - IMHO, Elite ships in FL are bad idea so I don't like them anyway).
2) docking animations are gone.
3) Random missions from job board on Earth are the same as on Manhattan ("fly to Detroit Debris Field and..." and so on).

As you can see those are really just minor obstacles - all the rest is great
I've made also some other observations:
1) I cant get any mission to destroy station+weapon platforms - this kind of mission was really nice and challenging at level 5. But I've got a mission to destroy Large Station - and there were 3 identical! They looked very strange together...
2) Nomad Torps - I've noticed that one was fired everytime I pressed RMB to fire my main guns (and my keyboard was not remapped to do this) - is it intentional? Nom Torps, BTW, are deadly as hell! They behave more like guided missiles - fast agile and powerfull - I'm using them to shoot down fighters. My X-Wing with pair of them is unstopable! Still at level 5! Maybe there should be more balancing? Less damage? Severly rised cost of the launcher? Money is easy to earn and 500k is not too much for such a terrible weapon. And unlimited ammo makes me God indeed...

OK, enough of whinning. One more thing: DA should be ashamed - most of the modifications from Rebalance schould be part of original game. Now I can't imagine playing FL without this mod. Again: great job, MD! Carry on!

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