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New "Freelancer Rebalance Mod" by Michael D.

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Mon May 12, 2003 3:04 pm

gux, the jumphole from new berlin to sigma 13 is still there, i've checked the ini files. the jompholes from bering to alaska and viceversa have been removed and so are the ones in new york system. those were buggy and had to go.

Post Mon May 12, 2003 3:06 pm

I have downloaded the 6b4 mod and well, I can't get it to work. I have been installing and playing each new mod since 5c, but 6b4 just refuses to work for me. I install it into my mod manager, no problem err, big problem. It wants the zip file in the directory instead of the contents of the zip file. Problem is when I activate the mod with the zip file in the directory, it changes absolutely nothing. The game stays just plain Freelancer. If I extract the contents of the zip file that is in the flmod file and not the zip file, well it says it can't activate because it can't find the zip file.

If I am doing this wrong let me know, because I am confused as I can be right now.
B-)

Post Mon May 12, 2003 4:36 pm

MD, are the rebalance with Grrk made by you or someone else doing it separately? I want to keep updating with your versions so I want to make sure it is yours.

GUX

Post Mon May 12, 2003 4:37 pm

Michael, I just got the new version in place and will go straight there to see if the hole appears, but in build 3 the hole that should have been next to the trade lane "south" of new berlin wasn't there. I went to sigma 13 and flew all around the nebula that yagi station is in, the two wrecks were there but the jump hole back to new berlin was not. I even created a new character before looking for it. are all the jumpholes that are shown on the posted grr map there? including the way to get to the new sector? also now that hostile universe 3 is out any plans on putting the VIPER and STAR FURY into this mod?

puncharen - rename the .FLMOD file to zip, unzip and extract the zip file that is inside. then rename THAT on to FLMOD and double click. that will drop the directories in correctly.

Post Mon May 12, 2003 5:46 pm

Is this mod no longer compatible with OpenSP v1.1 due to the mission 2 gate-unlocking requirement?

Post Mon May 12, 2003 6:10 pm

Eyy
Great mod, i like it a lot, althoug i think the x-wing is a bit to powerful for the price tag its got, also the dagger nfo card says 5 guns 2 turr, only has 4 gun, 2 turr. also i know that the u canot buy scanners, enginse and likewise on rochester, buffalo. The pirate fighter should really not be buyable at bs misuri, since its a pirate ship. and is there somthing in that makes many of the missions contain frighters as enemys in random missions... havent had a chance to pop out of new york system yet... Great work with the battleships sailing across the sky, but made the are a bit to common, i saw 3 of em just haningin around manhattan first time i took to space =D, also, isnt it a bit to easy to get rich on selling pirates on New york, 3 grand per skull, and the enemys, any mission enemys, good as evil, it is easy to get them...

And i was using v6b3(maby some already is fixed, downloading the new versoin now)
owell hope this helps =D

//xiziz

GUX

Post Mon May 12, 2003 6:31 pm

I deativated build 3 on both my dedicated server and my desktop which I play from. deleted the mod, installed build 4, activated, fired the game up and created a brand new character, went straight to new berlin and the jump hole to sigma 13 is NOT there.

Post Mon May 12, 2003 6:53 pm

What does GRRRK mod do?

GUX

Post Mon May 12, 2003 11:35 pm

can't wait for v06c!!!!

Post Tue May 13, 2003 4:12 am

Are there any beam type weapons and if not will they be included?

Post Tue May 13, 2003 7:06 am

Hi all just wanted to say i leave the grrsk mod to Michael Dan with full rights to edit an do what he pleases with .

Mostly sins ive quit playing freelancer & moddin .

About removal of jumps :
yes some of the jumps had a bug in them that made the server crash when u passed a serten lvl, Why only microcrap know lol

Post Tue May 13, 2003 2:36 pm

Do I need to download an extra models?

Post Tue May 13, 2003 3:10 pm

Gameshark...
You do need to download the A-wing, B-Wing, and slave-1 models
As to the starfury and starviper? Someone will prob. post after this with the answer.

Post Tue May 13, 2003 6:14 pm

no, just DL the awing/bwing/slave1 pack. the starfury and starviper are included in the mod. copy the directories awing, slave1 and bwing from the ship pack to freelancer\data\mods as ussually.
thanks for the posts everybody, and to drassnia especially for his server that's running my mod.


Edited by - Michael Dan on 13-05-2003 19:16:07

Post Tue May 13, 2003 8:41 pm

Cool! Can I have the server IP? Drasnia's server.

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