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Suggestions for Improved/Unique Missions @ Bases

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Mon Jan 12, 2004 6:47 pm

Suggestions for Improved/Unique Missions @ Bases

One thing that I have not seen playing this and other mods is alternative or improved missions in the bars. I look forward to any possible improvements in this area or even a mission editor available in the future. Missions, I think should be a bit more unique and could even be designed to be added by server admins in multiplayer to provide more interaction with the universe and other players. Below are some suggestions that I would like to see, what would you guys like???

- Long distance passenger transports (Set with possible ambushes along route etc)

- Assassinations that you must Hunt your prey rather than be given a location (Could say Joe Bloggs trading somewhere in Nexus, destroy his ship etc)

- Missions could yield unique one off weapons or upgrades or open up new secret wreak location or even new system wormholes that cant be found anywhere else. These missions should be hard to find and require the right reputation or a minimum missions completed at a location.

- Server Administrators could add their own unique missions as their universe evolves (Simular to what is currently being done a bit) but with more frequency and more variety.

- Missions that could interact with other Players in game (If player is always killing others then there is put a bounty on his/her head at regularly visisted bases)

I know some of these are big ideas but I don't want to underestimate the creativity of MOD'ers out there.

WHAT WOULD YOU LIKE TO SEE ADDED?????

Post Wed Jan 14, 2004 6:22 pm

Im pretty sure most of those are impossible. Any missions added by the server admin would make the server unstable, plus we'd have to teach every server admin how to do it. Missions have places as targets, and we cant designate a moving object as the target with giving the location. And you can have player targeted missions because the gmae just doesnt know how to fetch the names.

Post Thu Jan 15, 2004 12:43 am

yeah, unfortunately, noone has been able to figure out how to make new random missions, partly because its totally confusing, and the other part is all hidden in DLL's

Post Tue Feb 10, 2004 1:20 pm

Have a set of WPs like maybe 8 or so (maybe less) where the Target MIGHT be etc.
One thing i'd like to see is (because i liked the Race) Racing Missions where one can race from nav point to nav point with other players or npcs.

When the Going's get Tough, The Tough get a bigger Battleboat.
"Shotglass moments before the Tiger's claw blew up"
You Look a bit down on yer lucky,..Ya Don't say well Heres a drink for yas and don't worry bout how ya lost yer girl.
"alright we'll give you once chance drop it"..."you just signed your ow...*zoid sucking sound* And you just signed off life due to my nomad blasters silly xeno.
Ok if i am to Die by the Weapons i adore...then why does he have mass drivers and tacyon, when I adore Proton Tropedos Tacyon and Neutrons?..Silly Retro missiles are for kids, Ceturnions on the other hand Are For ME to make YOU suck VOID!

Post Wed Feb 11, 2004 4:15 am

you can create new story line missions, take a peek in Accush(>o<t's thread, it's listed there...

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