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Next Generation 1.7 Save Game

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Mon Jan 05, 2004 3:12 am

Next Generation 1.7 Save Game

Is is possible to use your save games while using the Next Generation v1.70 MOD? My games don't appear anymore in the Load Game screen... Rather odd.

Post Mon Jan 05, 2004 6:57 am

The FL mod Manager stores different savegames when different mods are used check your
My Documents\My Games\Freelancer\Accts\SinglePlayer

You will notice folders with mod names, your old savegames are in one of them.
Cheers

______________________________
"Give me four years and I will change Germany forever" -Adolf Hitler

Post Mon Jan 05, 2004 7:44 am

Thanks... Works, allthough my trainer doesn't work in Next Generation... Is there any way to use a trainer in SP in Next Generation MOD? It's the only way I can play a game nowadays...

Post Mon Jan 05, 2004 9:25 am

Trainer.... We don't need no Trainer

If you have to have something try the Menu Options for TNG

GENERAL TAB
Difficulty Level - God Mode, Easy, Medium, Hard (May be switched at any time).

PERFORMANCE TAB
Nebula Detail - You can now adjust the detail of the nebulas
(Reduced setting improves performance).

AUDIO TAB
Maximum Sound Distance - Determines the distance at which you hear sound (Reduced setting improves performance).
Sound Detail Level - How realistic the sound is
(Reduced setting improves performance).
Interface Volume - Turns interface sounds On / Off
(Improves performance when off).
Ambience Volume - Turns ambient sounds On / off
(Improves performance when off).

NEW MOVEMENT COMMANDS
Strafe Up - Strafes the ship Upward.
Strafe Down - Strafes the ship Downward.




Edited by - bakedpotato on 1/5/2004 10:11:53 AM

Post Tue Jan 06, 2004 12:59 am

Also, original savegames are NOT compatable with TNG, and we have put anti-cheat measures in, so people online multiplayer dont get thier servers turned into the infamous Calgary server

Post Tue Jan 06, 2004 6:07 am

Ahh - good old calgary. Must admit - it wasn't too bad until you had 30 players sitting in NY all day long just chatting. Also the fact that most had uberhulls etc.

Most people forget that before it got bad (when Proto was active as admin) it was the best and most popular server around. The thing was never empty until it went offline - even though by that point it was a 'shooting goldfish in a goldfish bowl' around manhatten. The increible thing was its connection. Even with tons of modders modding away - there was no lag until an 'uber fight' occured (two poeple blasting each other with cloaks and other modded weapons - whilst sat with uberhulls. The connection speed and server specs must have been top of the range at that point in time. (it had capacity of 40 and easily handled 10 - 20 modders without too much hassle)

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