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Ship control

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Sat Sep 13, 2003 8:26 pm

Ship control

I don't know if anyone else notices this or if I'm just a complete noob, but any other ship besides the ones that were ment for Freelancer have a huge control problem. Even if they are ment to be light fighters, they seem to sway more and are harder to control. Is there anyway to fix this? The mod is pretty awesome save this one thing.

To the Unkown......

Post Sun Sep 14, 2003 1:14 am

I'd say they are just different. Some are meat to be more manuverable, some MUCH less. Some ought to be exactly the same tho.

"If the limit of a function exists, than it is unique(and therefore, doesn't exist)" - My Calculus textbook

Post Sun Sep 14, 2003 9:31 am

Thanks Warlord!! You are making my life easier with ya posts, but yeah, that is exactly the point!!

I'm your Helping Hand

Kendo_THM
X-Lancer Project Leader
TNG Public Liason

Post Sun Sep 14, 2003 5:06 pm

NP

"If the limit of a function exists, than it is unique(and therefore, doesn't exist)" - My Calculus textbook

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