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1.5x Beta Bug Reports

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Mon Jul 21, 2003 11:17 pm

1.5x Beta Bug Reports

Please report any abnormalities you encouter with the 1.5x beta.

Please try to be detailed as possible with your bug.

What ship were you flying
Loadout
Where did it happen
What were you going
What exactly happened
Were you hacking / cheating
Were you running any other mods in combo with this

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 22-07-2003 00:17:50

Post Tue Jul 22, 2003 8:49 pm

i use the 1.53 beta mod for my server and it give's me this


Loading initial data...
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:GeneralACOM: initialize: dllpath: 'C:\Games\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:GeneralACOM: initialize: Loading DLL's from [Libraries group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\readfile.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\engbase.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\x86math.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\rendcomp.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\system.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\Thorn.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\DebugLib.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\rp8.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Games\Freelancer\EXE\shading.dll' [1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialLibrary' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [ returned [OK
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [ returned [OK
Starting logic thread...
Server running, ready for log in.
Connecting to list server...
Established connection to list server...
Sending game information to list server...
LOG: Create account b6b393ea-8f5e7a17-ca60e409-bd3ec3dd "C:\Documents and Settings\server1.SERVER\Mijn documenten\My Games\Freelancer\Accts\MultiPlayer\23-a885c46d"
LOG: Login on account b6b393ea-8f5e7a17-ca60e409-bd3ec3dd ("C:\Documents and Settings\server1.SERVER\Mijn documenten\My Games\Freelancer\Accts\MultiPlayer\23-a885c46d"
LOG: Create character on account b6b393ea-8f5e7a17-ca60e409-bd3ec3dd ("C:\Documents and Settings\server1.SERVER\Mijn documenten\My Games\Freelancer\Accts\MultiPlayer\23-a885c46d\07-d5f52263.fl"
E:\FL\Scratch\Source\Common\physys.cpp(533) : *** ERROR: BuildPartIVP_Real(): No surface input for part_arch
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (solar\dockable\docking_ringX2_lod.cmp).
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x95b702c3: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x95b702c3: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x95b702c3: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x95b702c3: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\physys.cpp(533) : *** ERROR: BuildPartIVP_Real(): No surface input for part_arch
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (solar\dockable\docking_ringX2_lod.cmp).
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x9d4ba589: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x9d4ba589: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x9d4ba589: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\physys.cpp(529) : *** ERROR: Tried to create physics before Ipion was initialized.
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part (Root) in file (equipment\models\turret\sp_turret01.cmp).
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(669) : *** ERROR: CAttachedEquip: Failed to create physics for [0x9d4ba589: equipment\models\turret\sp_turret01.cmp (Ignorable)
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0x8000bec6 not supported/equippable!
E:\FL\Scratch\Source\Common\physys.cpp(533) : *** ERROR: BuildPartIVP_Real(): No surface input for part_arch
E:\FL\Scratch\Source\Common\physys.cpp(634) : *** ERROR: BuildIVP_Real(): failed to create ivp_real for part () in file (solar\blackhole\blackhole_core.3db).

Post Fri Aug 01, 2003 5:34 am

TNG 1.54 +patch C

Freemans base: Have to repair ship, due to WAY TOO MUCH RADIATION (IMHO), pressed wrench icon, and it dumped me to desktop. No error noted.

Starting config: Starflier + 3 Punishers + 1 adv. Countermeasure, + ALOT OF NB's.

No clue whats going on.

BTW you have done a great job!

----------------------------------------

Post Fri Aug 01, 2003 1:54 pm

Can't join any servers.ives me that "difficulties joining server" message, tried joing 6 servers all to no avail. it might be to do with the patch cos i had no problems when just running 1.54 beta.

1.54c

If your behind me it's cos i let you, If your infront of me your already dead!

Post Fri Aug 01, 2003 5:58 pm

Xeno:

Of crouse it's gonna be hard in a starlfier!!! You are in the weakest ship! That radiation damage doesn't effect larger ships! I think I am going to increase it so people can't go in the nexus with starfliers!

MAN no wonder people comaplin the nexus is so hard, OF COURSE it will be with a starflier!

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Aug 01, 2003 6:09 pm

I made it though....

Post Fri Aug 01, 2003 6:47 pm

I tried going to a different room in Freeman's base, bar, trader, equipment, ship, dosn't matter, they all crash back to desktop.

----------------------------------------

Post Sat Aug 02, 2003 5:55 pm

whats the story with the ships with the maneouverability of a house brick in a cyclone. It appears that any ship other than the original ships have a slower turning rate. I tried the Justice ship? (moldy crow) from the bounty hunters place in the Nexus, took on some Xenos, took forever to kill them as I could not turn as fast as they could. Can this be fixed with the next patch.

Post Sun Aug 03, 2003 5:50 pm

Manuvability has been completely redone in 1.55, also be aware, it also effects NPC as well as players so they will be faster also and harder to kill.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Mon Aug 04, 2003 4:02 pm

HEELLPP,
Just wondering if anyone else is having a problem with Mission 5:Flee from sprague. Just after the game save in Cambridge and the cut sceen where you meet the Rhinelander deserters. as soon a they say there uploading the mission waypoint I get a crash back to desk top.
Could it Be Direct X ????????

Ship: Starfury
weps: 4* punisher
full nano/sheild
cargo 50 high fuel

any help would be great.

BTW Fantastic work you guys at Starfyre

Edited by - plasma on 04-08-2003 21:27:06

Post Mon Aug 04, 2003 6:26 pm

Having the same problem as Xenocideforme in the Nexus on Freeman's Base. Also, when I goto Trader's Paradise, I can't buy any commodoties, because it says that I need to be on friendlier terms. The base belongs to Universal Shipping, and they are green for me. I even did three missions for them, making us massively friendly, but I still can't buy commodoties, or weapons or upgrades, for that matter. I'm in between mission 2 and 3 right now, using a FEDEX with standard loadout. This is quite frustrating and makes no sense (like the Freeman's Base problem which I believe is DirectX-related). Please look into this when u have a chance Rey.

"Without Mods, this game is toast!"

Post Mon Aug 04, 2003 7:11 pm

when first laucnging out of manhatten with juni on mission 4, i get blown up as soon as the movie is over. is there a fix for this?

flying: TIE interceptor
eq: stock
running: 1.54c
no other mods

appreciate the help

Post Mon Aug 04, 2003 8:29 pm

Krym
Run 1.56 and move like hell

Edited by - plasma on 04-08-2003 21:29:04

Post Mon Aug 04, 2003 9:58 pm

Something is wrong, period. I've tried 4 diff servers with 1.56, and they all crash every 10-15 min. And without any warning.

Then there is this CTD in Nexus, in both Freemans and that Trader place. And impossible to buy anything due to unfriendliness. And same goes for the rest of the systems. I couldn't buy anything in Tokyo either.

And then there is something wrong with the way the ship handles. I am currently flying a A-Wing, and it's like flying like ****. The A-Wing was a great ship, but not in this 1.56 version.

And it's not me or mine. I have a very powerfull PC, running WinXP, latest drivers, DirectX 9.0b, 512/192 cabel. And a fresh install of both game, mod, and patc. And I really would like to use TNG 1.56.

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