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Possible Idea:

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Wed Jul 16, 2003 6:55 am

Possible Idea:

Well, first of all I'd like to commend you guys on making such an extensive mod. It's a real neat thing you guys are doing.

Now, I was wondering about a way to restrict weapons onto certain ships. I noticed that in shiparch.ini, each weapon mount was listed with successive weapons levels until it reached max. weapon class.

What I mean is this:
<pre><font size=1 face=Courier>hp_type = hp_gun_special_3, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
</font></pre>
for the default, unmodded, starflier.

Now, I think that if you removed the hp_gun_special_1 line completely, the starflier would be completely unable to mount class 1 guns, even though you can still mount class 2 and class 3 guns.

(I just tried it, and it works. I was unable to mount measly justice mk. 1's on a patriot, even though I could still buy lavablade Mk. 2's.) I think it means you could make capital ship weapons not mountable on anything except capital ships.

Of course, you'd need to change every weapon in the weapons group you're replacing. (As in, change every class 1 wep to class 2 or something) I don't think this would make a drastic change, as even the starflier can mount class 2 weps on all 3 mounts. It would just look weird seeing a justice mk. 1 and a justice mk. 2 both being class 2 weps. I don't think it changes the weapons stats, just their class.

I suppose you could extend it even further; making it so B5 Shadow ships have their own weapons slot, terran ships have their own weapons slot, etc. But this would cause obvious problems, with the only limitation to what gun you can mount on a ship if weapon power was the only limitation.

Still, I suppose I might as well throw this idea out there. Hope it helps somebody.

Post Wed Jul 16, 2003 10:07 pm

this idea sounds great for implementing race only weapons e.g. bab5 weapons could be class 7 and bab5 ships could have class 7 slots, also is anyone thinking of putting bab5 weapons on the capships as the 2 from bab5 only have the same weapons as the rest, u could put plasma cannons from the show in the game and vorlon beam weapons on the PK.

Post Wed Jul 16, 2003 11:13 pm

Not be rude, but we have known about this for ages.

Have you taken a look at the shiparch.ini and at the new ships? Why do you think light ships can only use up to lv 6 equipment and such.

Making weapon types and using existing ones are a compeltely different matter altoghether.

Example: Make that weap type lv 11 and you can equip ANY weapon on it. It's not that simple and it is a very involved process.

The only way you can limit weapons by race is when you buy them. You can't specificy race type only weapons.

We will try and add more b5 weapons, but it takes time and we are limited to what we can do.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Thu Jul 17, 2003 12:53 am

Ahh, well, I thought you probably thought of this already.

But I'm wondering, since I haven't taken the best look at the mod, do you really need more than 10 different weapons groups? If so, then my bad.

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