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Mission 12 patch release

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Sat Jul 12, 2003 4:47 pm

Mission 12 patch release

Mission 12 patch FEATURES

- FOR NOW: Due to exploitation bases are not destructable
- Astreroids have been made destructable
- You now have cinematics when docking
- Mission 12 exit lair bug is fixed
- Mission 12 tractor bug is fixed
- Trade lane shield is stronger

http://ebiia.swishmail.com/fldownload/Mission12fix.zip

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Mission 12 Patch UPGRADE INSTRUCTIONS

Make sure you are using the following versions:

FL: TNG 1.2 Full Install
FL: TNG 1.4 Cumulative Patch
FLMM 1.2

Deactivate Freelancer: The Next Generation in FLMM
Download the patch
UNZIP THE FILE
Go to the patch directory, you should see directories and instructions.txt
Copy ALL the files, ctrl-a
Goto /FLMM/Mods/Nextgeneration
Paste, ctrl-v, into the directory
Click YES when it prompts to overwrite the files Make sure the files are overwritten
Reactivate the expansion in FLMM
Happy playing

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FILE TIMESTAMP INFORMATION - Your files should match the following

/Data/Ships

shiparch.ini - 7/11/2003 - 11:09 pm

/Data/Solar

asteroidarch.ini - 7/10/2003 - 11:52 pm
loadouts.ini - 7/10/2003 - 1:22 pm
solararch.ini - - 7/10/2003 - 11:57 pm

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Sat Jul 12, 2003 5:28 pm

Perfect Timing! I just got to mission 12!

Post Tue Jul 15, 2003 1:16 am

i installed the patch right everything was overwritten, and i deactivated the mod before installing

i was in Omicron Theta with a beast of a ship, (the rheinland BS)
i went into one of those funky green clouds with the flat asteroids i tried shooting them i know i hit the asteriod i could see the blue explosion effect. i kept shooting at it like that until i ran out of power. i let it charge back up and shot somemore they still didnt blow up. so i backed up as much as i could and shot a Anti-matter torp at it. i would think that that asteroid and any sorrounding it would have been vaporized. but nothing happened, i went to the fragment feild and tried the same thing. nothing happened to them either.

Post Tue Jul 15, 2003 2:32 am

Hmm interesting, youre the first to report this. It might have been fixed in the 1.5 version, might want to try that out.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Tue Jul 15, 2003 3:18 am

I had the same problem as Schiznit. Only difference being that i forgot to back up before launching my torpedoes, thereby blowing myself halfway to hell.

Post Tue Jul 15, 2003 2:12 pm

Well done

The ones who have havn't...
The ones who don't do...

Post Tue Jul 15, 2003 8:12 pm

tried to destroy the asteroids in the Aachenfeld in New Berlin. nothing happened there either. i tried the other asteroid feilds in that area, nothing. I reinstalled the patch and still have the same problem.

it also for some reason seems that when i shoot the battleship guns at it the shots go right through the asteroid, thats odd.



still a kick a** mod

Post Wed Jul 16, 2003 11:24 pm

ever since you put the cinematics back in i havent been able to get a single cap ship out of freemans, they always get stuck in the bays. i used all house cruisers and battleships (not gunboats yet) they all get stuck before i could at least get out with the RH CR.

i was hoping to do a mission that might put a scratch on the green Rheinland paint job.

in SP

"your destruction is by the will of the gods, and we are their instrument"
-Covenant Elite Fulsamee

Edited by - Schiznit_500 on 17-07-2003 00:26:11

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