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Mission 12 patch crash

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Fri Jul 11, 2003 1:37 am

Mission 12 patch crash

The only crash i've been told about is that people are crashing when they try and exit the structor, I cannot duplicate this bug and needs as much information as possible.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Jul 11, 2003 2:35 am

I have found a temporary solution, it involves a few things though.

I have a save-game at mission 12 using a sabre with NO equipment and alot of cash.

This IS usable with the ORIGINAL game. yes you can exit the structure and everything.

I am testing with THIS save-game and adding the mod a piece at a time to see if I can locate the bug.

Please give me time to locate this. I have to do this slowly or I will screw it up. if you want my save game that works with the original game, email me.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 11-07-2003 03:36:50

Post Fri Jul 11, 2003 2:55 am

The crash relating to exiting the station is caused by shiparch.ini.

I will need to analyze it to see what the problem is.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Jul 11, 2003 3:32 am

Thank you for your patience with all of us, and your countless hours that you have put into this mod.



Post Fri Jul 11, 2003 6:42 am

I believe I have a solid solution for mission 12, if you are interested in helping test this email me please and I will send you the files. This WILL work with old save-games.

[email protected]

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 11-07-2003 07:41:59

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