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Real wise decision...

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Fri Jul 11, 2003 12:50 am

Real wise decision...

It's really brilliant of you to delete the mission 12 patch, with it's error reports. If you people are going to be idiots about this, then just take your damn mod and leave. I've re-installed everything, the game, the mod, the 1.4 patch, and this patch, and I cannot get past the exit. The game crashes with no error. If you'd like help, I'm a programmer, and would enjoy working on this mod, but if you're really done, then I guess I'll have to use another mod.

Edited by - zakkwylde878 on 11-07-2003 02:01:17

Post Fri Jul 11, 2003 1:32 am

I did it so I could calm down and not look at idiodic replies so I wouldn't flip out again however you are starting to rile me up again.

As for the bug there ONE bug that has been confirmed and that is you crash when you exit. I CAN'T duplicate it.

Instead of telling us to leave, why don't you just NOT use it and leave yourself if you have such a problem with it.. We were here first.

If your a programmer then get to work and find a fix, taht is what the rest of us are doing. Oh wait, that would take your time wouldn't it. God forbid you waste time working on a game, let the rest of us do it right?

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 11-07-2003 06:37:59

Post Fri Jul 11, 2003 1:36 am

You evidently can't read. I've offered to help. Are there any specific files I need from you, or should I just start with what I have?

Post Fri Jul 11, 2003 1:44 am

LOL...you tell him Rey. People need to clearly understand that this game was released only a few months ago and making mods of this magnitude can take a long time to perfect. Currently, I like the Rebalance Mod by Michael Dan the most, but I'm not giving up on Starfyre since MD and all of the other best minds in the FL mod community are a part of TNG. Stop playa hatin' and start debugging.

"Without Mods, this game is toast!"

Post Fri Jul 11, 2003 1:56 am

Zakk:

You have the same files I do. Those are what I'm using.

--------------------------------------------------------------------------

Satisfisor:

FL: TNG core engine revolves around rebalance mod and reynenmod. Both of ours work in SP too that is why I am confused about these bugs.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Jul 11, 2003 1:58 am

Alright then, I'll see what I can do.

Post Fri Jul 11, 2003 2:34 am

I have found a temporary solution, it involves a few things though.

I have a save-game at mission 12 using a sabre with NO equipment and alot of cash.

This IS usable with the ORIGINAL game. yes you can exit the structure and everything.

I am testing with THIS save-game and adding the mod a piece at a time to see if I can locate the bug.

Please give me time to locate this. I have to do this slowly or I will screw it up. if you want my save game that works with the original game, email me.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 11-07-2003 03:37:12

Post Fri Jul 11, 2003 2:55 am

The crash relating to exiting the station is caused by shiparch.ini.

I will need to analyze it to see what the problem is.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Jul 11, 2003 3:53 am

I've just come to the same determination. If I find the cause first, I'll post it.

Post Fri Jul 11, 2003 6:41 am

I believe I have a solid solution for mission 12, if you are interested in helping test this email me please and I will send you the files. This WILL work with old save-games.

[email protected]

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 11-07-2003 07:42:23

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