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**** Expansion **** Freelancer: The Next Generation vs 1.4

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Mon Jul 07, 2003 4:40 pm

**** Expansion **** Freelancer: The Next Generation vs 1.4

The 1.4 patch now available. Please use the Starfyre Studios forum here to talk about the expansion and for bug reporting. Thanks.

Brought to you by Starfyre Studios
"Turning games into experiences"
Starfyre Studios Website
Freelancer: The Next Generation
Current Version: 1.4

Brought to you by Starfyre Studios
"Turning games into experiences"
Starfyre Studios Website

The long anticipated expansion is now here! Combining the latest and greatest from Reynen Mod, Rebalance Mod, Hostile Universe Mod, Babalyon 5 Mod, and Grrsk Mod this expansion brings new life to the Freelancer Universe!

VERSION 1.0 EXPANSION FEATURES

- THE EXPANSION IS NOW BASED UPON THE ORIGINAL FREELANCER ENGINE!
- Gunboat, cruiser, & battleships now have very special shields
- All gunboats, cruisers & battleships have 3000 cruise speed
- All system maps are now displayed, no need to re-explore
- Battleships, Cruisers, and Gunboat class capital ships
- Buyable ships have been optimized for BOTH SP & MP
- Anti-Matter Torpedo (damage has been reduce ALOT)
- No need to use docking rings with capital ships!
- Plasma Missile (successor to firestalker)
- All gates open after you finish mission
- Created an additional cap ship bomber
- New outfits for Trent, Juni, & King
- 4 special house weapons (DROP ONLY)
- Missile ammo cost has been reduced
- Random missions now give more cash
- Blackholes leading to the "nexus"
- 55 new ships (45 player, 10 NPC)
- SP missions now give more cash
- 4 buyable ship power supplys
- 4 special LOOT ONLY weapons
- Ammo cost has been reduced
- Loot is dropped more often
- Max missile count is 50
- 4 buyable tractor beams
- Smarter & deadlier AI!
- 4 buyable ship engines
- 4 ship armor upgrades
- 30 NEW Phase Shields
- All gates open in MP
- Minable limit is 50
- New random Missions
- 4 buyable scanners
- Destructable bases
- Added baby5 ships
- Anti-Cheat Code!
- 15K start in MP
- New trade lanes
- 210 NEW Weapons
- Level up to 90
- and much more!

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Dedicated Servers:

Official: Next Generatioon Server --- 81.174.136.235:2302 --- 12 players
Official: Next Generation Server 2--- 12.252.29.222 --- 24 players
BiiTcH's FL:The Next Generation --- 194.68.97.253:2302 --- 10 players


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Download 1.2 FLMM Version: 27 MB FLMM Install

How bout reading the manual while you download


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Updates:

Cumulative 1.4 Patch Update: Download ZIP 2.5MB

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Changes in version 1.4

- All equipment HP has been increased so radiation should not destroy them so quickly
- Cruise distruptors will now instantly hit their target and last for 15 seconds
- NPC capital ships now have player equivalent shields & weapons on them
- We've had to revert to some originl FL DLL's (no longer lv 88 etc...)
- Nexus missions have had thier # of enemies cut from 8 to 4 at once
- Players will now find NPC's now have comparable ships to thier own
- All Weapon systems have been completey looked into and balanced
- Freemans base has been modified you should no longer get stuck
- Detroit base has been modified you should no longer get stuck
- Gunboat, cruiser, and battleship strength has been reduced
- Hit "z" or "k" to go max cruise speed in a capital ship
- Missiles & Mines dmg & prices have had been tuned
- Station & trade lane weapon dmg has been reduced
- All the ships manuverability has been modified
- Taidaan scout have been moved down 1 rank
- NPC's have been turned into efficient killers
- Nexus radiation zone size has been reduced
- Starfury fighter has been moved up 2 ranks
- Vorlon fighter has been moved down 1 rank
- Mission payouts were really fixed this time
- Capital ship cruise speed reduced to 1500
- Market commodities have been modified
- Changed nexus to stop crashes and bugs
- Freighter prices have been adjusted
- All shield regen have been reduced
- Fixed various ship view problems
- Fixed various infocard mistakes
- Some stations now have shields
- Loot tables have been adjusted
- Removed jumpholes in Alaska
- Fixed planet Kyushu problem
- Planet Malta has been fixed
- Fixed millenium falcon
- Fixed weapons sounds
- Got rid of bab5 gates
- Fixed planet Holstein
- Fixed freeport 4 & 9

Due to the DLL and resource changes server admins will need to do a pwipe, sorry this is unavoidable
You will also need to delete old save-games due to the DLL changes, THIS should fix those wierd SP bugs


Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


THREAD CLOSED - USE STARFYRE STUDIOS FORUM

Edited by - Reynen on 07-07-2003 18:03:43

Edited by - Boscoe on 09-07-2003 03:46:00

Post Mon Jul 07, 2003 6:04 pm

Reynan, everyone in the FL universe owes you a debt of gratitude for this exceptional mod/expansion!!! I'll lock this thread for you and sticky it so the thread may go to your site. Just remember that for every repetitive question, there are dozens of us loving your work in silence out there.

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