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FL System Calculator

Here you can find the postings on the different editing utilities found for Freelancer

Post Sat Nov 03, 2007 12:17 pm

FL System Calculator

<span style="text-decoration: underline">FL System Calculator © by RimShot</span>

Link

<span style="text-decoration: underline">Description:</span>
This tool allows to scale/move the content of entire systems.

<span style="text-decoration: underline">Example:</span>
New York at scale 200% with settings for normal planet size.
Link

<span style="text-decoration: underline">Instructions:</span>
1. Upload a system .ini file
2. Adjust settings
3. Click Calculate
4. Focus on textarea, Ctrl+A, Ctrl+C to clipboard
or Save Target As... to HDD

<span style="text-decoration: underline">Options:</span>
Scale LightSource range
- self explaining.
Recognize Object parent
- this will fix the child <-> parent distance
Fix dockable Object to planet
- this will fix the ring/moor <-> planet distance
Scale Zone size
- self explaining, the following options are sub
Scale death/atmosphere Zone size
- death zones are found by damage (greater or equal 1000000, which can be lowered if necessary), atmosphere zones by taking the same place (position). not perfect, but should do for now.
Scale vignette_type Zone size
- yet another option, self explaining.
Scale cylindrical Zone radius
- you might not want pathes to get thicker.

<span style="text-decoration: underline">Attention:</span>
You have to edit NavMapScale manually in universe.ini.
The SP Storyline will be screwed, as positions wont match anymore.
While its possible to make a tool for editing mission files, im not planning to, so i recommend the usage for MP and/or OpenSP only.

<span style="text-decoration: underline">Notes:</span>
Dont blame me for errors, report them and i will see what i can do.
If you are using this tool for your mod, please give a little credit -thanks, apprechiated.

Edited by - RimShot on 11/3/2007 12:19:06 PM

Post Sat Nov 03, 2007 4:43 pm

well no obvious problems with it yet but i only ran one file through so far, any chance you can make an offline version? also a batching function would be great- i'm probably not going to rescale all of them (just where my double and triple sized planets look weird) but there are a lot of system files to do one at a time

Post Sat Nov 03, 2007 5:48 pm

yes, i forgot to mention that i might make an exe file, but once i get back to c++.
still have a lot to learn there and its been a while, whereas i deal with php daily. batch processing is indeed a good idea tho.

Post Mon Nov 05, 2007 10:59 am

Very cool. I haven't experimented with this yet as I've been rather out of the loop with Freelancer modding, but one of my community members informed me of this tool - I'll be keeping my eye on this, as it's very interesting.

Post Fri Nov 09, 2007 9:53 pm

Very nice, RimShot.

Roleplay: - the art of self-deceipt!

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