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CMP format questions

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Post Fri Jun 23, 2006 2:46 pm

CMP format questions

Hi.

How *exactly* is a CMP file formatted, specifically the VMeshData chunk? I've managed to get a program that *writes* the chunk OK, and one that can read the chunks I've written. But I can't seem to ready any of those from the game, it gets "spaghettified" (the mesh looks like lines crisscrossing randomly in the rough shape of the object).

Exactly how are the vertices referenced in the triangle segment, and how do the mesh chunks reference the vertices & triangles for each mesh in the object? Thanks for any help.

Post Wed Jun 28, 2006 10:23 am

Any response yet?

Post Wed Jul 05, 2006 6:29 pm

*Still* no answers yet?! The information I need is not in the articles on this site, they are too ambig. to answer this. Can you please give me some help?

Edited by - mike3 on 7/5/2006 7:30:46 PM

Post Thu Jul 06, 2006 4:56 am

Might help if people knew what you were making. There are already a number of programs that deal with this format.

Post Fri Jul 07, 2006 2:08 pm

I'm making a stand-alone package to convert various 3D file formats to .CMP and back. The problem I'm having is for the CMP->xxx converter. The purpose of the project is to reduce or eliminate the need for Milkshape.

Post Sat Jul 22, 2006 5:47 pm

You should join the =EOA=. Several of our guys have even planned for a project like this and you would be able to find all the information you need.

Post Sun Jul 23, 2006 5:20 pm

Thanks, but I don't know where to go on the site. Anyway, I found the source code for the Milkshape importer here, so I should be able to use that to find out what's wrong with the program.

Post Mon Jul 31, 2006 7:25 pm

You just go here and select Apply to join =EOA= as the recipient.

Post Fri Aug 04, 2006 10:35 pm

Thanks.

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