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THN decompiler

Here you can find the postings on the different editing utilities found for Freelancer

Post Fri May 30, 2003 8:39 pm

You just only need to know how to manage with 'Lua'. I think that Lua is an very understandable language to all. An hint: search for '.thn' file that you want to decompile, add an entension at the end of the file that may have '.lua'... ex:
- 'br_01_shipdealer_ambi_int_01.thn' <-- original filename
- 'br_01_shipdealer_ambi_int_01.thn.lua' <-- new filename

REMEMBER: Made backups of the files before you entering in his edition.
Open this new file with SciTE, that have already an Lua decompiler/compiler, and see his content.
Have in mind that 'Lua' is close to C/C++ languages but is very easy to understand.
I hope that this info have some use to all the MODders around.
New missions or whatever is what I expect to see in the future.

OOPS: English is not my natural tonge, so, sorry if I miswrited words or made nonsense phrases. Happy codding and research !

Me, myself & the others.

Post Mon Jun 02, 2003 9:40 am

And do you try to use it in the scripts?... It doesn't work propertly

Post Mon Jun 02, 2003 5:49 pm

All Hail Dixi!

You have no idea how long I've been waiting for a .thn decompiler! I've allready added a liberty Dreadnought to one of the intro scenes!

P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website!

Post Fri Jun 13, 2003 4:30 pm

Bump!

Post Fri Jul 25, 2003 8:39 am

Hi,
I have a problem, the animation look strange, the head of trent and generally of other npc are in the opposite direction of their own bodY! Also the camera looh strange with zoom in and out.

Is there a way ti put more than one textstart textstring? I have added one more but nothing happens, only the first in time order appear.

Post Mon Mar 06, 2006 12:37 pm

We can download the THN decompiler right here:
http://www.lancersreactor.com/t/downloa ... sp?id=1332

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