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Creating a new base in Freeport 7 system

Here you find the different tutorials on editing and MODing Freelancer

Post Wed Aug 22, 2007 7:32 am

Creating a new base in Freeport 7 system

Hy, I'm kind of new to modding and I need some help.

I'm trying to add a new base in FP7_system, and I can'd figure it out how to make it sell commodities and offer missions, can someone give me an example, step by step just like for stupid people ,

Thanks, August

Post Fri Aug 24, 2007 2:17 am

Although this thread is posted on the wrong forum I believe, I think I'll reply to it anyway. Next time you have a question, you're more likely to get a reply on the General Modding Forum, ok?

So you want to add commodities to your base?
Its rather simple.

Open: DATA/EQUIPMENT/market_commodities.ini

[BaseGood <------ This states the entry beginning
base = <----- this should be the same as the nickname of your base.
MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2.250000

This is the basic structure of a commodity entry. This base would sell gold.
The last number is the cost multiplier; raise it to a higher number for a higher cost at the base.

Now its just a matter of finding the names of the commodties and adding them to the list.

As for missions, I haven't done that myself so I'm not much help. Check the begginer modding forum, I'm sure there is something there, and if not there should be a tutorial.

Post Fri Aug 24, 2007 8:33 pm

Or you could use Freelancer Explorer. It would be much simpler for beginners.

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