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Client Only Mod

Here you find the different tutorials on editing and MODing Freelancer

Post Tue Sep 19, 2006 10:27 pm

Client Only Mod

Hi guys I was wondering if someone could take the time to tell me how I could go about making our mod Client Only, We have tried a number of things but all to no avail. If some one could take the time that would be great so thanks in advance

Wolfguardian
Rogue Universe

Edited by - [IRSWolfguardian on 9/19/2006 11:28:34 PM

Post Wed Sep 20, 2006 10:02 am

client only what you do is download sdk 1.3 into your documents then edit your changes in that . depenping what you want to change . if you want make systems you freelancer explorer. then when you are done with all that take the files you changed and zip them up into a mod . then download it into the mod manager then activate that makes the mod client side. let me explain what you can do server side battleship ecounters, nomad ecounters, open all jump gates, change money payouts , change toughness of npcs, now client side you can move ships around add ships change the rep lists add factions allot of stuff . but you have to download sdk into your documents and edit those then zip it into an fl mod . i might not be the greatest modder around basically i have no time but i know alot of them out there.so you can change server side stuff with out putting it into the client mod .also theres a great tool out there call ultra edit you can edit any file . because i tried editing stuff with note book but i was having problems with wandering lines you use ultra edit each line has a number so everything is lined up for you you cut and paste and do everything.



Edited by - richard s on 9/20/2006 11:05:01 AM

Post Wed Sep 20, 2006 1:51 pm

Ok first up thanks for the reply BUT I'm not after editing a mod I would like to release our mod in to parts a server side mod for us only and a Client side for others to download and connect to our Server.

If any one could help please contact me here or by email either way we really need the help..






Edited by - [IRSWolfguardian on 9/20/2006 3:38:01 PM

Post Wed Sep 20, 2006 2:53 pm

basically what you do is copy all your files that you edited and put into another folder give it the mod name . then you zip it into flmod format. ok

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