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Limit breaking 101

Here you find the different tutorials on editing and MODing Freelancer

Post Tue Aug 29, 2006 12:11 pm

Can these changes be done server side only and appl to clients still?

Post Tue Aug 29, 2006 1:08 pm

Dev, my tests show that it takes 0 damage to destroy a dynamic asteroid - in other words, a hit with a projectile will kill it but collision damage won't.... O_o

and i have no idea how to test the mass of a dynamic asteroid - d-oh

Edited by - Cold_Void on 8/29/2006 4:23:44 PM

Post Wed Sep 13, 2006 9:54 am

2500f in common.dll, 0x13F39C = trade lane travel speed

this is in the 1.1 patch version

Post Wed Sep 20, 2006 10:17 pm

Someone really should compile all of these hacks into a package similar to the freelimits one.

Post Sat Sep 23, 2006 9:04 pm

Trade lane travel speed is 0x13F3CC in the 1.0 common.dll, btw.

In responce to Blackhole, I agree, however what exactly would be hacked in? Most things, for instance NPC range, mostly revolve around the preference of the modder, and if used improperly can create problems (for example, 5K spawn range will pretty much mean you won't get cruise disuprted unless you make 5K-ranged CDs and AI that knows how to fire at that range).

Post Sun Sep 24, 2006 4:56 pm

Anyone have a how to - to edit ship prices I would like to lift the selling price of a ship but dont really want to cover it with lights (thats the only way I know at the moment to lift ship price)

I've edited the max cash but cant seem to put my finger on the max sell (ships)
bit. Any help would be Appreciated

ok thanks guys
wolfguardian

Post Sun Sep 24, 2006 7:56 pm

9999999f in Freelancer.exe, 0x1CAEE8 = maximum value of any single good

Editing the value under that offset to something above $9,999,999 will allow you to set the price accordingly. I just upped it to $99,999,999, which allowed me to set things without having to use my Cost-A-Lot Block. =P

Hope that helps at all.

Post Mon Sep 25, 2006 1:16 pm

The info was great BUT I have very little knowlage about Hex editing. I have WinHex and XVI32 - I used XVI32 to edit the player cash amount but I also had a very nice how to from TripleJH from Monkey Universe (Thanks Trip)

If I'm not pushing it could you please do somethink like that to help out the slow ones like me..

Editing Max Cash AmountBy TripleJH..

Look for 2 letters or number corespond to the value the first one is FF situated between 3D and C9.

when you open the other editor scoll down the file to aperoximately where it looks like it was locted inthe winhex.

XVI32 - under TOOLS click on the DATA INSPECTOR this will show you the value of the spot your on. now go to the search function and use the find function hex string and search for FF as you search through all the FF you will see in the little window the values of each one,

To go alittle quicker remember the FF lies between 3D and C9, when you find it go to TOOLS then ENCODE NUMBER change the 999999999 to 2000000000 and make sure the LONG INTEGER is marked.

Save file, repeat this till you no longer find any integer values of 999999999 useing the XVI32 hex editor.


Edited by - [IRSWolfguardian on 9/25/2006 2:16:59 PM

Post Tue Sep 26, 2006 4:13 pm

open the exe with XVI32 than in the tools bar use the address - goto - hexdecimal = 1CAEE8 , where the 999999999 is add acouple of 9's

P.s sorry Wolf I never answered your email been busy.

Triple

Edited by - TripleJH on 9/26/2006 5:14:25 PM

Edited by - TripleJH on 9/26/2006 5:16:18 PM

Post Tue Sep 26, 2006 9:30 pm

No need to Apologise Triple I totally understand and thanks for the help yet again..

Just to update you it works great many thanks there Trip your a true Lancer.





Edited by - [IRSWolfguardian on 9/27/2006 12:26:41 AM

Post Sat Sep 30, 2006 6:48 am

After finally getting to grips with all this and changing the cash to 2 billion, i noticed the rank stays at 89. Is there any way to change this so that the rank goes up beyond level 89 in MP?

Edited by - Gibbon on 9/30/2006 9:11:51 AM

Post Fri Oct 13, 2006 1:27 pm

I think that has something to do with Ptough.ini file, you can appened new entries in it like this

ptough_graph_pt = 10000000, 90
ptough_graph_pt = 100000000, 91
ptough_graph_pt = 1000000000, 92
ptough_graph_pt = 10000000000, 93

you see the general idea.

and dont go up in the values i have just done lol

Cheese On Toast:
Like the name
Beware the player

Post Sat Oct 14, 2006 2:21 am

If memory serves, the PTough.ini is for SP. I've tried adding that and it works until you hit level 40, then it just stays there locked at level 40 (and yes i have the 1.1 patch installed). If i remove the PTough ini then it all works ok but stops at level 89, irrespective of how much cash the char has.

Post Wed Oct 18, 2006 8:01 pm

0.6f in content.dll, 0x1133c8 = Reputation set by bribes, can not exceed 0.9
0x1143c8 = 1.1 DLL offset of above

If I get bored, I may go hunting around for the 0.9 and -0.9 rep limits, just for the fun of it. Seems kinda pointless though, as really it'd just be one more bar of rep to fill up and not much else. =P

I've re-uploaded my offsets list; it can be found at http://www.memes.no/88flak/1.0-1.1_Offsets.txt - hope someone finds it handy. Thanks again Dev for starting this whole nonsense up. =)

Post Wed Dec 13, 2006 7:49 am

ok im confused alot right now, how do you..

1. look for the values

2. how to edit them

im so confused as i need to increase the draw distance so my planets dont fuz away lol.

Cheese On Toast:
Like the name
Beware the player

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