Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

How do i do it?

Here you find the different tutorials on editing and MODing Freelancer

Post Sun Aug 13, 2006 1:57 am

How do i do it?

Could any one here please tell me how I write an XML script for one of my mods? Just the simple ones that puts descriptions and author information into FLMM.

Also I would like to know how to put my mods into one of of those fancy self-extracting .zip.flmod files.

---------------------------------

(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination

Edited by - cbrain on 8/13/2006 6:14:05 AM

Post Sun Aug 13, 2006 11:42 am

Well I am not to knowledgable about scripts but there is a program called FSE it comes in the utilites and other goodies download you can use it to edit and create new scripts.

The .flmod when you zip the file use the add to zip add put the .flmod at the end so it would look like this yourmod.zip.flmod

Triple

Post Mon Aug 14, 2006 12:00 pm

cbrain, you can just use a script from another mod, and change the text (but leave the code alone) then put it in your mod.

To make a flmod file, you have to go to your folder options and disable the option that hides known file extensions, so that zip files will appear as filename.zip instead of just filename. Once you see the .zip extension, simply edit the name to filename.zip.flmod.

Post Tue Aug 15, 2006 4:39 am

here's an example of a simple xml script
do not remove the quotation marks "
the scriptversion is for the version of the mod manager, not your mod version so just leave it 1.0

<script>
<header name="put the name of your mod here" savesafe="true">
<scriptversion>
1.0
</scriptversion>
<author>
your name goes here
</author>
<modurl>
http://www.lancersreactor.com/t/
</modurl>
<description>
put the description of your mod here
</description>
</header>
</script>

when you zip up your mod files and give it a name just add .flmod after the .zip
example of naming your mod
mymodv1.0.zip.flmod

do not put spaces in the name if you are planning on submitting your mod to Lancers Reactor for download because some people have trouble downloading files that have spaces in them.

while you're in your mod's main folder
click on edit then select all, the files and any sub folders should all be highlighted in blue now, then right click on the files, when the right click interface pops up select your zip program, name the folder (replace the x's with what you want), xxxxxxxxxxxxx.zip.flmod and then zip up the files.

Post Wed Aug 16, 2006 6:05 am

I am working on independant modular xml scripts complete with infocards with the latest FLMM 1.4 beta 4 utilising its functions to make adding simple things like shields, weapons etc a matter of simply editing the script a little, and dragging and dropping into your mod.

I'll eventually get around to doing solars etc when I figure out a format ...

Post Sun Aug 27, 2006 4:03 am

Ok thanks for your help everyone , I have used this information for my New Links Mod .

Return to Freelancer Editing Tutorial Forum