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New to modding FL? Be courteous and PLEASE READ well writte

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Mar 05, 2004 12:22 pm

New to modding FL? Be courteous and PLEASE READ well writte

Sorry folks, but this is a TUTORIALS forum. For TUTORIALS - NOT asking questions

that is for the general editing forum to put it mildly. Also - in general editing forum, please check the newbie threads for your answer (Newbie Questions 2 thread has a index for the first thread in its first 2 posts, and then search newbie questions 2).

I only ask because the tutorials forum is now fast becoming a modding questions forum - which it was NOT supposed to be. So i am asking please use the correct forums for these questions.

Also - please SEARCH!! There is a search button up top. Type in what you are searching for, and then search away. Lots of questions that newer members are asking have been answered MANY times before. Put it this way, I think Newbie Questions threads have answered around about 250 questions on how to do things in the 1000 + posts in there. Apart from SHIPS modelling, or GRAPHICS questions, nearly EVERYTHING else has been covered!! PLEASE SEARCH AND CHECK!!

Thanks

Something else for you to read from bp


Tutorials can be quite long and will probably require more than one page.
The reason I'm saying this is because the original post in a thread cannot be real large. If you get an error when you post you'll know it's too big and will have to continue with a reply to your own post and may even use several pages until you finish your tutorial.
You may have seen some examples of this like this post by Chips...
The first post will only take a smaller amount of text and pictures than you have to use a second, third, and so on posts...
I hope this don't confuse anyone but that's the way the forums work...



Edited by - bakedpotato on 4/18/2007 3:59:38 AM

Post Sun Mar 07, 2004 7:41 am

Mod Tools for Modding

FREELANCER MOD MANAGER
used by all mods to enable you to activate them without having to install the game each time

FREELANCER SDK Ver 1.3b
This will install all the ini files pre-decrypted and de-compressed, which means you don't need biniQ.......also has many fixed errors and decompression errors fixed that biniQ creates, as well as several errors made by Microsoft coders during development of the game. It is rumored that it may make your game run smoother - and it doesn't hurt to try does it?

BINI Q
Used to decompress and de-crypt ini files

FLED-IDS infocard creation tool
[iUse this to edit existing info, and to create your own. Use with the
FLED IDS tutorial to benefit and understand fully. Also useful is to use theEMPTY DLL FILE as the new dll file for new ids stuff

UTF EDITOR
Used to edit ships hardpoints, edit icons, and other files (like sound, image and more

CRC calculator
Used to generate the numbers FL uses when referencing things in CMP files using UTF editor

Freelancer Character Editor
Edit the appearance of characters

MILKSHAPE 3D
Only 3D editor that can export to FL at this time. Use this with TEXTURE TUTORIAL as well for full effect.
Also the
COMPLETE SHIP CREATING TUTORIAL to understand how to make ships, coupled with theICON TUTORIAL to make it a complete package

FREELANCER EXPLORER
Used to make systems when you have no idea how

IONCROSS CHARACTER EDITOR
Can edit save game files and give your character new things

IONCROSS SERVER OPERATOR
Use this to run a server - very useful as you can edit most things (starting positions etc) and money, also protects against cheats and has autoreboot incase of crashing.

DATASTORM
To reveal nav map and all info about bases etc

Subxeros Miscillaneous database
Information on nicknames of weapons, ships, systems, factions, and everything you need



Edited by - bakedpotato on 4/18/2007 3:58:41 AM

Post Sun Mar 07, 2004 9:40 am

For those with little attention span, here is a helpful post for you

FIrst off. NO QUESTIONS ABOUT CLOAKS, UBER SHIELDS, UBER HULLS OR ANY OTHER CHEATING CRAP! Just thought i would make that clear. If you came to TLR for those............then its time to leave, cause they aint here......and no - no-one will post in reply. In fact, don't bother making a thread about it, cause the threads just get LOCKED

This is an "index" of the content of Newbie Questions thread 1. Click on the links to the pages to get there fast

Links to topics in the first thread
The First Version - 469 posts!, Page 1
This was started by accushot - who devoted alot of time to answering questions. I am trying to fill his place whilst he is absent!
Okay: Questions already covered in detail in that first page are:

Making a station
Custom Rumours
Creating custom commodities
Moving ships selling points
Creating New weapon Hardpoints
Changing MP starting ship


Page Two - Link will take you. List below is what is there
Page 2
Changing SP starting ship juni gives you
Changing factions empathy towards others
Making Hammerhead take class 10 weapons
Changing the ships power plant
Changing the price of ships
Changing nano bots/bats capacity
Making the train flyable(including docking problems- eat yer heart out duriel!)


Page 3
Programs for editing, and what they do
Creating a cruise disruptor mine
Making guns/turrets fire multiple shots
Changing weapon efficiency against shield types
Changing random missions rewards money
A starter on how to make new story missions (wow - gonna fiddle with this now!)
Changing radioactivity of places


Page 4
Formations and player positions in formations
Making bounty hunters fly gunboats
Changing Reavers weapons effects (apply to others)
Changing stations names


Page 5
Changing cruise time (longer to initiate)

Page 6
/iBasics of adding a ship (importing)
At this point it goes into a little bit of a ramble as accushot is absent
Making a new system (basics)
Trying to minimise hull hit movement to a ship
Creating new ids entries
Making a flyable gunboat
-however, there is another version later wihtout the knackered view point!

Page 10
Changing loadouts of starting ships
Setting different loot for wrecks
ideas for making weapons ship type mountable
Increasing cruise speed


Page 11
Changing Thrusters speed (including going up to whatever value)

Page 12
Basics of modding - what to do etc

Page 15
Pilotable gunship again -fully working though


Page 17

Adding your custom Dll entry to the game (in Freelancer.ini)
Erm - UNlocking locked gates (alaska don't work though?)


Page 19
Very indepth setting things to sell at custom bases
Making new shields, scanners and custom equipment (very detailed again)


Page 21
Making planets dockable and converting undockable planets into bases - including populating the base!!! (detailed)
Adding new sounds and music to the game including weapons effects sounds


Page 22
Explanation of shiparch.ini - increasing weapons mounts etc etc
Changing level requirements for shields and weapons (very detailed for newbs!)


Page 23
Setting gammu and robot planet to sell equipment, and give out rumours
Fixing Mbases.ini errors
Changing max ammo capacity


Edited by - Chips on 3/7/2004 9:45:00 AM

Post Sun Mar 07, 2004 9:54 am

What the hell is wrong with the damend forum?

PAGE 1
Making NPC shields regen
Making NPC's use sheild batteries and nano bots
Making Custom Jumpgate effects
Making NPC's drop different things/changing frequency of drops/custom drops
Making NPC's carry Pirate Pilots as a commodity, that you then set to drop during combat, which you can then sell for a fortune at Bounty hunter bases, less at prisons etc, and have the bounty hunters scan you for them so that they will collect the bounty
Making commodities illegal (inlcuded in the above instructions)
Changing level requirements, making new levels to level up too....
A docking fix for capital ships/transports for stations/ docking fixtures.. etc etc A fast startup......(no intro movies)




Edited by - Chips on 3/7/2004 9:56:45 AM

Post Sun Mar 07, 2004 9:58 am

PAGE 2

Server Side possible mods
Phantom Physics for passing through objects (like docking rings/asteroid fields)
Changing zone stats for encounters
Enabling NPC's to utilise shield bats and nano bots, and outfitting them
Encounters parameters and percentage chance of spawns.

Post Sun Mar 07, 2004 9:59 am

PAGE 3

Tradelane Traffic
Lots of chatter


PAGE 4

Jumpgate orientation
Opening Locked gates in MP
Diagram of system coords and how they work
Diagram of jumpgate coords and how they work
Making objects like bases destructable
Planetry information, and finding that "other" ids number
Poeple in bars and base populations (short)


PAGE 5

Free ids numbers in existing DLL files.
(Nothing else really )

Post Sun Mar 07, 2004 10:00 am

PAGE 6

Adding custom inforcards the quick and simple way
Changing a rep between two factions so that they are friendly instead of hostile


PAGE 7

Random mission loot drops

PAGE 8

NPC loadouts and equiping them with things (server side and SP player)
Gang banging server side nomads in unknown system
Adding nomads encounters in other systems (example is manhatten)
More on NPC loot drops


PAGE 9

Changing SP starting ship
Changing Freelancer.exe file version number for mods
Changing ships selling locations and adding ships to be sold somewhere
Adding ship selling to normal stations (basic)


PAGE 10

major spam by Trail and himself as another person (yes i am sure, he did this on my forums as well - insulted and flamed himself......i could read IP and they matched perfectly )


PAGE 11

mission vignettes
patrol paths (doesn't work)


PAGE 13

Battleship Missions (brief)

PAGE 14

Mounting more than one shield (items in general)

PAGE 15

Creating New Shiparch.ini entry for custom made ships
Creating infocard data for adding new ships
Creating the packages and loadouts for adding new ships
Creating your mod into mymod.zip.flmod format from .zip format
Editing loadouts of wrecks


PAGE 16

Storyline commands and possible editing methods.
Storyline condition and action command tags
Making a zone to give damage around wrecks (apply to other areas the same though)


PAGE 17

Nicknames for ships
Adding news to bases


http://www.lancersreactor.com/t/forum/t ... id=24790' Target=_Blank>PAGE 18

NPCS to use alaska jumpgate


PAGE 19

Adding things to Ion cross freelancer server operator
Working patrol path (Firebase)


PAGE 22

Removing stuff from pic to give good screenie

PAGE 23

Max ammo increasing
Making solar objects destructable
Making power plants for sale


PAGE 24

Information and names into missions text
Making NPC factions fly new ships/new loadouts
Increasing starting money
Modifying missiles agility and speed


PAGE 26

Extracting the nav map image
Unable to see custom ships (LOD Ranges)


PAGE 28

Adding a new faction
Max ammo again


STOP CRASHES WHEN LOADING FL MODS UP . Please read the whole thread, as other pages have picural descriptions of this as well


Crashes - possible causes and solutions - so have a peek if you have crashes occuring after creating a system in either FL Explorer or something



Edited by - Chips on 3/7/2004 10:01:05 AM

Post Sun Mar 07, 2004 10:26 am

PLEASE DON'T POST QUESTIONS IN THIS THREAD

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