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After I finished modeling a ship

Here you find the different tutorials on editing and MODing Freelancer

Post Wed Nov 26, 2003 3:28 pm

After I finished modeling a ship

I was modeling a ship in MS3D and now that im done i want to bring it into Freelancer. But i have some problems i need help with.

1. i dont understand what im supposed to do in the utf editor... do i name the textures after the PICS i used for the textures or after the MATERIALS that i textured? in other words i used a pic called "texture1.jpg" and textured a group called box and renamed the default material "box texture"
what am i supposed to do exactly and if i have multiple pics used for textures like pic1 and pic2 and pic3?

2. i keep hearing that texture files have to be TGA files... how the heck do you make a TGA file? ive worked with graphics alot but ive never seen something that could make a TGA file...

3. and once i get those 2 problems solved... how do i set the ship stats... like its cargo hold, weapon class, turn inertia, blah blah blah...

never done this before but want to learn, i need to know everyting i gotta do after the finished model to place my ship in freelancer and fly it.

Post Wed Nov 26, 2003 3:45 pm

This thread has all the answers.

Post Wed Nov 26, 2003 3:48 pm

Post Thu Nov 27, 2003 8:14 am

Amazing! Don't like the window texture though.

Post Thu Nov 27, 2003 10:09 am

Canopy Window 101

in ms3d
select the canopy window and regroup it, rename it somewhat like this CanopyWindow.

Now create a Glass material without a texture.

Don't argue this is in preparation for your mat file

Now create a mat file with all your materials and textures using your utf edit of course.
at your material library node
under material library create a node named Glass
under Glass create three nodes named DC, Oc, and Type
Edit Dc in float array mode
input this
0.9 <---- Red color controller
0.9 <---- Blue color controller
0.9 <---- Green color controller
make sure that all entries are less than 1, experiment on the numbers until you get that appropriate color.

Edit Oc in float array
input this
0.8 <---- opacity controller the more it gets closer to 1 the opaque it is.

last
edit Type in string
input this
DcDtOcOt


Now you will have that glass effect in your canopy window.


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