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cargo sizes

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Jul 25, 2003 11:31 am

cargo sizes

first you open up your siparch.ini should be in freelancer folder like C:\program files\microsoft games\data\ships\shiparch.ini

recomend using like biniQDU because can search for words in the ini

to edit the cargo size of what ship you got to find out who makes it and what class ship it is and the name.

here is the ship thing for the sabre. you go down through the list and find the hold size part i put it in "s but dont put that in folder.
when you find the hold size just change it to what you want i dont know if there is any limit but highest cargo space ive edited to is 1 mil.

[Ship
ids_name = 237012
ids_info = 66515
ids_info1 = 66516
ids_info2 = 66608
ids_info3 = 66517
ship_class = 3
nickname = bw_elite2
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 75.000000
"hold_size = 70"
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10800
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 63000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

thanks makers of biniQDU make doing this so much easier
you can also modify your nano_bots and other things like that
experament around a little bit

HAPPY MODDING L8Ä

Edited by - owning_joo on 26-07-2003 16:05:09

Post Sat Jul 26, 2003 11:02 am

if u use BINIQPD u cant miss the little entry that u change for cargo size, u can even make ur ship have more hull and more strafe power and stuff

really cool

____________________________
THE WORLD HATES ME SO WHY AREN'T I ALLOWED TO HATE IT BACK?
ANY FREELANCER CHALLENGES I WELCOME. I PLAY ON SERVER:
[SKSTORMKEEP AS D_A_R_R_E_N

Post Sat Jul 26, 2003 8:38 pm

ummm...you could've checked in one of the other 1000000 posts concerning this topic too....

Post Sat Jul 26, 2003 8:47 pm

biniQDU does not work for me any ideas.

Thanks

IF AT FIRST YOU DONT SUCCED CHEAT. CHEAT UNTILL CAUGHT THEN DENY IT.

Post Sun Jul 27, 2003 3:38 am

very basic topic and simple and now there is 1000001 topics about this






Post Mon Jul 28, 2003 9:27 am

I might do one on ship prices though i dont know yet

Post Mon Aug 04, 2003 6:32 am

Sometimes you have to turn off the "read only" attribute of the file to be able to change the information in it. Simply right click on the file name in your file manager, go to properties and make sure "read only" is not selected. Then bini or Fled-ids or any other file program that changes something should work.

JustSomeGuy

Post Sat Oct 04, 2003 8:15 am

This is a crap tutorial, everyone knows how to do that. If a noob wants to know they would look on the noob topic that would be in more depth. Any way, by changing the cargo, the game will still flash up the original cargo. You need to edit the DLLs (see at top: infos).

Post Sat Oct 04, 2003 10:08 am

Shut up tim, this is the kinda thing I want to experement in my fist mod!

Eat sunslayer nomad *****!

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