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**Tutorial** - System Building from scratch.

Here you find the different tutorials on editing and MODing Freelancer

Post Sun May 04, 2003 7:05 pm

I've got also a problem (like niceone) with going to a system. But for me, i see the "white light" and then it continue to travel through the "tunnel" and never stop. Maybe this is cause i have the demo version of the game...

Post Mon May 05, 2003 12:48 am

Ha i understand what you mean by white now.

What happens is this. When you move from an existing working system to a new system and the jump tunnel turns white, it starts loading in the new system. But if it finds an error in the system it never finishes loading. You just have one long jump tunnel.

Only 2 files would cause this.

Universe.ini and your systems ini file.
Check both of those are ok. Especially the systems position in the universe.ini and jumpgate entries.

Giskard

Post Mon May 05, 2003 6:48 pm

Are you sure there is no link with that i have the demo version ?

Post Tue May 06, 2003 8:52 pm

Sorry Arch I know nothing about the demo version or what will work with it. :/

Giskard

Post Wed May 07, 2003 5:36 am

Figured a little bit more out today.

Adding rings to planets.

Add a planet the way described in the tutorial. Then add the following line somewhere near the visited line. The exact position is not important.

ring = Zone_yo01_gravity_ring, solar\rings\lava.ini

See Data/solar/rings for a list of ring ini files you can use. Most are similar anyway. The lava one is the most visable.

You may also notice it requires a zone to be setup.

One like this one.

[zone
nickname = Zone_yo01_gravity_ring
pos = 4000, 0, 4000
rotate = 30, 30, 0
shape = ring
size = 3000, 5000, 500
spin = 200, 200, 200
sort = 99.500000

Set the pos to the same pos your planets at and the ring will form around your planet. My planet is 2000 in size so the ring fits ok. Im guessing the size mentioned in the ring is size = inside ring, outside ring, fade distance.

Giskard

Post Sat May 10, 2003 3:25 pm

...the last number is the thickness of the ring...when you fly through you will see

Post Mon May 12, 2003 1:39 am

Thanks Kazo.

Reasons why systems crash when you jump to them part 1.

Universe.ini has an error in it.
Your system ini contains an error.
One of the inis for nebula, asteriods, encounters used in your system.ini contains an error.

Jumpgates: theres an odd bug that appears to crash the game when you use a jumpgate even though the code you used is 100% correct. Im looking into this but it sometimes starts effecting jumpgates that worked perfectly before hand. I changed mine to a jumphole and that fixed it. Deleting saves doesnt help if this happens and nothing you can do will cure it.

Best remove the jumpgate. Perhaps game or two later you can re-add it may work. If you think you suffer from this and think you found a fix. Try going through it twice. I found most fixes only work for 1 jump then the problem returns.

Giskard

Post Tue May 13, 2003 9:38 am

Some oddity about encounter zones
(I'm to lazy to search the forum to see if it has already been mentioned before, so i will just post my results here)

- Zones do not stack in a simple way. It depends on their order in the system ini.
E.g. you have a small encounter zone placed into a larger one. The larger one with density = 1 the smaller one with higher density. The higher density for the smaller zone does only work when the smaller one is declared in the system ini before the larger one. Example You want to make a systemwide Zone so you encounter ships everywhere throughout the system with a very low density but you want to increase the density around bases. First declare the smaller Zone in the ini and then the systemwide zone otherwise the density of the systemwide zone applies to all zones. Imho this applies to all zone settings except the encounters itself.

I have a question too, does someone have a list of all possible property flags for zones?

Post Tue May 13, 2003 9:43 am

And a second question:

Did someone get a minefield to work? Not the graphics,but the damage and explosion of the mines? I tried it by copying zone21 from Li01 (really just copied it, no altering except the names). the mines show up but it does no damage. Very strange...I looked for a seperate Zone defining the explosion damage but found none. Can someone help me? Btw same problem for the gas pockets.

Post Wed May 14, 2003 8:36 am

uh.. whoa.... when i created taht system i saw the jump hole... but when i targeted and got near it , it said it was 98 k away!!i was right next to it! and it said dock denied, destination to far.....? when i used go to it lead me to the alaska jump hole! atleast it was going in that direction... mines stopped me.. lol

Edited by - shadow51689 on 14-05-2003 09:43:18

Edited by - shadow51689 on 14-05-2003 09:45:48

Post Thu May 15, 2003 7:26 pm

I made a lot of progress in the mbase.ini department. Got station news working and figured a little out how the mission text works too. As well as new bar character messages. Im figuring out the gaps in my knowledge of the last 2 so expect and update to the tutorial that will see the mbase file entry cut in half.

Most of it is for the campaign and this not needed.

Giskard

Post Fri May 16, 2003 4:42 am

giskards tutorial

http://www.respawn.co.uk/modules.php?name=Sections&sop=listarticles&secid=11


format : -

[ url=< link > text [ /url

without the spaces within the square brackets. Also there should be closed square bracket after <link> and /url . For some reason this forum doesn't display them

Hope this makes sense




Edited by - fantomas on 16-05-2003 05:49:49

Edited by - fantomas on 16-05-2003 05:51:18

Post Sat May 17, 2003 11:12 pm

Whenever i go in the jump gate, my game crashes, and so does my server. I have read TONS of forums and can't find out whats wrong. I have tried 3 different tutorials including this one and it does the same thing everytime. I'm really started to get mad, do you have any Idea of what is wrong?



Edited by - Zooker on 18-05-2003 01:48:22

Post Sun May 18, 2003 6:49 am

Forgive my newness, but I have a question I couldn't get answered satisfactorily in any tutorial or any other post. I wish to know if the mods work for both the single and multiplayer or just one of them? I tend to see a lot more reference to multiplayer which is why I ask. And if single player can use the mods as well, will they work during the story missions? I mean, will our created systems be approachable while playing a normal game?

Thanks,

Spectre-Man

Edited by - Spectre-Man on 18-05-2003 22:51:24

Post Sun May 18, 2003 9:37 am

ok well i followed your tutorial, i see the jump gate, when i dock with it, it goes through, and when it gets to the point where it loads the upcoming system, it crashes? Gisk! help me (ANYONE)! lol pls tell me whats wrong!? heres the ini.. SW01.ini

[SystemInfo
space_color = 0, 0, 0
local_faction = li_p_grp

[archetype

[EncounterParameters

[TexturePanels
file = universeheavensshapes.ini

[Dust
spacedust = Dust

[Nebula

[Asteroids

[Sound
nickname = music_li_space
type = music
file = audiomusicmusic_li_space.wav
attenuation = -6
streamer = true

[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Ambient
color = 35, 30, 40

[Background
basic_stars = solarstarspherestarsphere_stars_caps.cmp
complex_stars = solarstarspherestarsphere_bw08_stars.cmp
nebulae = solarstarspherestarsphere_bw08.cmp

[Object
nickname = SW01_Sun
ids_name = 458763
pos = 0, 0, 0
ambient_color = 158, 166, 242
archetype = sun_2000
star = med_white_sun
atmosphere_range = 9000
burn_color = 195, 199, 237
visit = 0
ids_info = 66162

[zone
nickname = Zone_sw01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0

[LightSource
nickname = yo01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object
nickname = SW01_to_Li01
ids_name = 458755
POs = -50000, 0, 0
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_SW01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

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