Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

** Tutorial ** - Jump-Holes

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Apr 11, 2003 8:18 pm

** Tutorial ** - Jump-Holes

The followings are for those who want to insert new jump holes from newly-created-system or any

available default system to other systems (new or default), and for the working examples I have

put three destinations: Ku02 (Shi***u), Br01 (New London), and Rh01 (New Berlin).

NB: No changes to default/original path waypoint files (system, legal, and illegal) are required.

Here we go...



------------------------------------------
1. Make backup of your source system file, then open your source system file (in this case I use

my newly created system Rk01, which is connected through jump gate from Li01/Liberty). NB: You can

use any system you want (I haven't tried connecting two jumpholes within one same system).

------------------------------------------
2. Insert the followings, and edit the "Rk01" to whatever your source system's code is.

[Object
nickname = Rk01_to_Ku02_hole
ids_name = 260828
pos = -76000, 0, 43000
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ku02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ku02, Ku02_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Ku02_hole
pos = -76000, 0, 43000
shape = SPHERE
size = 500
property_flags = 196608
property_fog_color = 30.000000, 30.000000, 30.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Br01_hole
ids_name = 260663
pos = -76000, 0, 41000
rotate = 0, -140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br01, Br01_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Br01_hole
pos = -76000, 0, 41000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Rh01_hole
ids_name = 260763
pos = -76000, 0, 39000
archetype = jumphole
msg_id_prefix = gcs_refer_system_Rh01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rh01, Rh01_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Rh01_hole
pos = -76000, 0, 39000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

------------------------------------------
3. Make backup file of your Ku02.ini system file, and insert the followings:

[Object
nickname = Ku02_to_Rk01_hole
ids_name = 260704
pos = 13873, 0, 72509
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw06
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Ku02_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Ku02_to_Rk01_hole
pos = 13863, 0, 74510
shape = SPHERE
size = 150
visit = 128
sort = 99.500000

------------------------------------------
4. Make backup file of your Br01.ini system file, and insert the followings:

[Object
nickname = Br01_to_Rk01_hole
ids_name = 260642
pos = -18000, 0, 53000
rotate = 0, 60, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Rk01, Rk01_to_Br01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Br01_to_Rk01_hole
pos = -18000, 0, 53000
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

------------------------------------------
5. Make backup file of your Rh01.ini system file, and insert the followings:

[Object
nickname = Rh01_to_Rk01_hole
ids_name = 260746
pos = 48000, 0, 6000
rotate = 0, 180, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Rh02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Rh01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rh01_to_Rk01_hole
pos = 48000, 0, 6000
shape = SPHERE
size = 300
property_flags = 131072
visit = 128
sort = 99.500000

------------------------------------------
6. Done, and ready for use, however please note that you will have two similar jumpholes (two

different locations of same jump hole names on Navigation Map), and you can only find the new

jumphole in base-list or all-list (of your lower-left target screen) but not the default one. If

you wish to access the default jumphole, just select it from the Navigation Map.

------------------------------------------
7. I'm not sure if I've left out any important hints or information, so I'm quite open to any

enquiries or suggestions to make the new jumpholes better, such as; new name instead of doubling

the default ones, etc.

By the way... I haven't tried this in missions. So if you go through the jumpholes leaving poor

Juni and King, well... I can't answer what'll happen.

Edited by - Stinger on 2/14/2004 7:55:42 AM

Post Fri Apr 11, 2003 8:27 pm

Note that you can omit the zones, they function just as well without them.

Also, don't enter too large rotational angles for X and Y, or you'll screw up the tunnel effect.

Post Sat Apr 12, 2003 4:01 am

Yes, that's right. Children, the zones are just for your eyecandy, they can be deceiving... meaning, you can put several zones around your sun, tempting you to reach any of them, then boom!... Well, that's enlightening, thanks!

====================================================

For the lazist...

These are additional (safe) jumpholes to:
Ku01 = New Tokyo
Ew03 = Omega-41
Hi01 = Omicron Alpha
Hi02 = Omicron Gamma
Bw02 = Omega-5
Bw05 = Sigma-13
Bw08 = Tau-23
Iw03 = Magellan
Iw02 = Hudson
Ku07 = Tohoku (Tekagi's Base)

... backup your files... *wink wink*

-------------------------------------
1. Insert the followings to any of your source system file

[Object
nickname = Rk01_to_Ku01_hole
ids_name = 260714
pos = -76000, 0, 37000
rotate = 0, 90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Ku01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ku01, Ku01_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Ku01_hole
pos = -76000, 0, 35000
shape = SPHERE
size = 500
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Ew03_hole
ids_name = 260853
pos = -76000, 0, 33000
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew03, Ew03_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Ew03_hole
pos = -76000, 0, 33000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[Object
nickname = Rk01_to_Hi01_hole
ids_name = 260896
pos = -76000, 0, 31000
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Hi01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Hi01, Hi01_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Hi01_hole
pos = -76000, 0, 31000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[Object
nickname = Rk01_to_Hi02_hole
ids_name = 260902
pos = -76000, 0, 29000
rotate = 0, 70, 0
archetype = jumphole
ids_info = 66146
msg_id_prefix = gcs_refer_system_Hi02
jump_effect = jump_effect_hole
visit = 0
goto = Hi02, Hi02_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Hi02_hole
pos = -76000, 0, 29000
shape = SPHERE
size = 500
property_flags = 65536
visit = 128
sort = 99

[Object
nickname = Rk01_to_Bw02_hole
ids_name = 260665
pos = -78000, 0, 33000
rotate = 0, 65, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Bw02, Bw02_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Bw02_hole
pos = -78000, 0, 33000
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Bw05_hole
ids_name = 260721
pos = -78000, 0, 29000
rotate = 0, 20, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw05
jump_effect = jump_effect_hole
ids_info = 66146
behavior = NOTHING
visit = 0
goto = Bw05, Bw05_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Bw05_hole
pos = -78000, 0, 29000
shape = SPHERE
size = 500
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Bw08_hole
ids_name = 260711
pos = -78000, 0, 31000
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw08
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Bw08, Bw08_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Bw08_hole
pos = -78000, 0, 31000
shape = SPHERE
size = 500
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Iw03_hole
ids_name = 260815
pos = -78000, 0, 35000
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66146
jump_effect = jump_effect_hole
goto = Iw03, Iw03_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Iw03_hole
pos = -78000, 0, 35000
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[Object
nickname = Rk01_to_Iw02_hole
ids_name = 260633
pos = -78000, 0, 37000
rotate = 0, -90, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_Iw02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Iw02, Iw02_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Iw02_hole
pos = -78000, 0, 37000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[Object
nickname = Rk01_to_Ku07_hole
ids_name = 260739
pos = -78000, 0, 39000
rotate = 0, 135, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Ku07
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ku07, Ku07_to_Rk01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Rk01_to_Ku07_hole
pos = -78000, 0, 39000
shape = SPHERE
size = 500
visit = 128
sort = 99.500000

-------------------------------------
2. Then insert every two respective object and zone to appropriate target/destination system file

[Object
nickname = Ew03_to_Rk01_hole
ids_name = 260900
pos = 12739, 0, 6042
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Rk01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Ew03_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Ew03_to_Rk01_hole
pos = 12739, 0, 6042
shape = SPHERE
size = 500
property_flags = 65536
visit = 128
sort = 99

------------------------

[Object
nickname = Hi01_to_Rk01_hole
ids_name = 260906
pos = 8000, 0, 17000
rotate = 0, -45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Hi01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Hi01_to_Rk01_hole
pos = 8000, 0, 17000
shape = SPHERE
size = 500
visit = 128
sort = 99

------------------------

[Object
nickname = Hi02_to_Rk01_hole
ids_name = 260908
pos = 19000, 0, 15000
rotate = 0, -90, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_Ew03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Hi02_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Hi02_to_Rk01_hole
pos = 19000, 0, 15000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

------------------------

[Object
nickname = Bw02_to_Rk01_hole
ids_name = 260840
pos = -15991, 0, 6815
rotate = 0, -90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Rk01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Bw02_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Bw02_to_Rk01_hole
pos = -15991, 0, 6815
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

------------------------

[Object
nickname = Bw05_to_Rk01_hole
ids_name = 260860
pos = 19916, 0, 12503
rotate = 0, -150, 0
Archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Rk01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Bw05_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Bw05_to_Rk01_hole
pos = 19916, 0, 12503
shape = SPHERE
size = 500
visit = 128
sort = 99

------------------------

[Object
nickname = Bw08_to_Rk01_hole
ids_name = 260880
pos = 15888, 0, -2000
rotate = 0, 110, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Rk01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Rk01, Rk01_to_Bw08_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Bw08_to_Rk01_hole
pos = 15888, 0, -2000
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

------------------------

[Object
nickname = Iw03_to_Rk01_hole
ids_name = 260809
pos = 6366, 0, 1000
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Rk01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Rk01, Rk01_to_Iw03_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Iw03_to_Rk01_hole
pos = 6366, 0, 1000
shape = SPHERE
size = 300
property_flags = 131072
visit = 128
sort = 99.500000

------------------------

[Object
nickname = Iw02_to_Rk01_hole
ids_name = 260801
pos = -16000, 0, 848
rotate = 0, 90, 0
msg_id_prefix = gcs_refer_system_Rk01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
archetype = jumphole_orange
goto = Rk01, Rk01_to_Iw02_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Iw02_to_Rk01_hole
property_flags = 131072
pos = -16000, 0, 848
shape = SPHERE
size = 500
visit = 128
sort = 99.500000

------------------------

[Object
nickname = Ku07_to_Rk01_hole
ids_name = 260743
pos = -48055, -1000, 34284
rotate = 0, -45, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Rk01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Rk01, Rk01_to_Ku07_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Ku07_to_Rk01_hole
pos = -48055, -1000, 34284
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000


-------------------------------------
3. You can conclude that the j-holes need to be taken from 2 interconnected holes (2 neighbouring systems).

4. The formats you need to find is obviously: for Object "xxxx_to_xxxx_hole", and for zone "Zone_xxxx_to_xxxx_hole".

5. Make sure you change the position slightly by 2000 or 3000 difference from original, either in x, y, or z dimensions. If the zone size is 1000 or bigger, reducing the size to 500 or 300 won't crash the game or make you stuck in the straw.

6. I haven't tried the jumpholes in multiplayer. Have fun testing out, and please point out any ideas that can improve the jump-holes function, such as; creating new IDs for new names for each jump-holes.

7. By the way, I haven't tried connecting it to Freeport 7. I'm pretty sure it's an empty system even if you get there. Well, from the fp7_system.ini file description it shows nothing of interest, but perhaps it is interesting. Have fun.

Post Sun Apr 13, 2003 8:58 am

This is very informative; thank you.

I was wondering if you might have any insight into why the jumphole from Leeds to Cambridge doesn't show up on the map after you've used it. There may be others that have this issue, but that's the only one I've found so far.

If there's a way to fix it, I'd be grateful to find out what it is.

"What's the matter Colonel Sanders, chicken?"

Post Mon Apr 14, 2003 2:37 am

And the same ill with a few jumpholes I found, both before and after my jumpholes editing. I don't bother much about it, as I've made my own Sirius Map with system names and correct connection lines, worth doing. =)

Sorry can't help anything about that, perhaps the line: "visit = xxx" might have to do with that.

Anyone please?

Post Mon Apr 14, 2003 6:11 am

Good work...

Post Mon Apr 14, 2003 10:22 am

Hey is this ruby_knight from TPG ?

if so

STOMP STOMP STOMP!!!!!!!!!!!!!!!!!!!!!!!!!!



if not ... umm keep moving nothing to see here
\

Post Mon Apr 14, 2003 11:26 am

BlitzU??

Gosh, ... and look at you, 2nd Lieutenant, wow... Hehe, for all times sake...

<center><p>
<font size=7 color="#ffff00">STOMP!!! STOMP!!! STOMP!!!</font>
</center>

Hi hi hi hi...

Yow, BlitzU man, look-kat moi Anubeast...


How are things Big Man???

Post Mon Apr 14, 2003 3:01 pm

I can't seem to find a link to the Grand Central Station Mod. Could someone post this for me? Thanx.

Post Wed Apr 16, 2003 11:22 am

Dam good to hear from you again What Servers you playing on ????
who else over at tpg is playing ..

Check out my customer models in the star lancer forums

anyhow this is off topic .. catch up with you in general prattle

Post Thu Apr 17, 2003 4:08 am

okidokie!

Post Sat Apr 19, 2003 2:51 am

wOOt! I made it to the tutorial paigey and am still a recruit =P

Post Thu Apr 24, 2003 3:44 pm

Hi ppl i am intrested in making som alteration`s to the game jump holes and ect. but the only problem it that i don`t knowe didely skwat abaut edeting file`s of kourse i have den in there an looked around but with out the right prog`s it did not make sens at all si i figerd tat sins the first i whanted to do was to make some new jump holes i tougth i start here. i have downloaded a prog from this site called BINIQDU i havent had time to look at it but i vill bit sinse the topic is "* TUTORIAL - Jump-Holes *" i was hoping some one might try to explane What for me is jibberis and Bull**** some of it make sens but not all so please help me out here Thnx

We are born, we live and one day we will all die (vell some of us Vill)

Post Sat Apr 26, 2003 1:00 pm

Tutorial for basic editing is located elsewhere, and I'm not allowed to explain so as this thread is only for Jump Holes.

Assuming you know some basic editing, then this thread would be perfect for creating new jump holes.

The tool for editing and creating new jump holes is an Freelancer ".ini" editor, which you can find in the tools section of the main homepage. It's command-prompt.

If you're stucked, go to General Editing forum for help. Good luck!

Post Sun May 18, 2003 9:44 am

and also a correct english tutorial is located else where

Edited by - shadow51689 on 18-05-2003 10:44:10

Return to Freelancer Editing Tutorial Forum