Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Discovery

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sat Aug 12, 2006 4:26 am

Discovery

I guess that starting separate threads for each announcement is a bit too much, so I'll make one thread about all news related to Discovery Freelancer modification. Don't know if anyone going to post comments, still I can't submit news about each patch, beta version or server-related changes for TLR main page. I'll post all Discovery-related news (since version 4.80 and beyond) in this thread.

For more details, there's our official forum at www.discoverygc.com.

Post Sat Aug 12, 2006 4:38 am

After two weeks of beta testing, Discovery 4.80 was released. This version was installed on our main server two days ago, and it appears that nothing was forgotten... at least, those who tried to search didn't find any bugs. Complete changelog is already available from TLR (thanks to bp for neat post). Read more details & download the mod from here:

http://www.lancersreactor.com/t/download/download.asp?id=2241

Open Singleplayer (that's optional, cause previous Open SP is also compatible, and new one contains only minor corrections) is available from here:

http://www.lancersreactor.com/t/download/download.asp?id=2242

And something more: readme.txt for the mod, containing full changelog from the earlies version and other useful information. Stats of all new ships, for example.

http://cyrodiil.net/files/readme.txt

Post Sun Sep 24, 2006 7:23 am

New version of Discovery will soon be available! Right now it is undergoing beta testing on our official server (in Beta 3 stage), already stable and with all planned features implemented.

Version 4.81 introduces almost three hundred new systems into the mod, 29 of them clan systems. Many original Freelancer limitations were removed: maximum item price is now 1 billion instead of 10 million, player credit limit increased to 2 billion. Capital ship shields and turrets have several ranks now, making balance issues a thing of the past. 4.81 also features a number of notable new ships and items, everything carefully tested. See complete feature list and changelog below in this readme.

New in Discovery 4.81 beta:

- New ships:
Container Transport
Liberty Carrier
Manta (Advanced Hammerhead)
Nomad Cruiser
Raven's Talon
Scimitar (Advanced Dagger)
Whale
Zoner Dreadnought
- 282 new systems, including 29 populated clan systems. See more details on new systems below 4.81 changelog.
- 29 new Guardian factions that inhabit clan systems.
- Player credit limit increased to 2 billion.
- Maximum price of ships, items and goods increased to 1 billion (from 10 million).
- NPC faction tag is now gained at slightly lower reputation.
- Ship visible distance increased, 'Far' display distance increased, docking initiation distance doubled.
- Capital ship turrets re-ranked: battleships can equip only level 10; cruisers - only level 9; gunboats and transports - level 8 and below; freighters and fighters - level 7 and below.
- Capital ship shields re-ranked: battleships can equip level 10 and below; cruisers - level 9 and below; gunboats and certain transports - level 8 and below; other transports, trains and freighters - level 7 and below.
- 8 new shields added for capital ships and transports, all shields available for purchase.
- All station and weapon platform turrets became more powerful.
- Battleship cruise disruptor added, stats for previously added CDs improved.
- Nova and Mortars became energy weapons (to deal with battleship immunity issues).
- Supernova Mine damage and price reduced, item renamed into Nuclear Mine.
- Faction reputations will now change in a different and more complicated way, including The Order reputation.
- Former Freelancer ID renamed into Civilian ID.
- New Freelancer ID allows unlawful activities; may be purchased after level 35 as an alternative to Neutral ID.
- One more armor upgrade and new credit card (100 million) available.
- Ships are sold for 50% price, not 80% like before.
- Bribes became more expensive.
- New modification of Slipstream available (old one is now useless and needs to be re-bought).
- Inverness base renamed into Mull base (Inverness is new system name).
- Singleplayer: campaign capital ships have weaker hull now.
- Special administrator faction and items available.
- Dropping multiple pilots from certain ships enabled.
- Miner ship model changed.
- Clientside and serverside performance improved.
- Various bug fixes and infocard corrections.

Most up-to-date readme file of Discovery:
http://discoverygc.com/files/Readme.txt

Download links for the beta and other useful stuff - available from our forums at www.discoverygc.com

Edited by - Igiss on 9/24/2006 8:24:22 AM

Post Mon Oct 09, 2006 12:18 am

Discovery Freelancer 4.81 Final was released yesterday. Soon it will be submitted to TLR. Until then, you may use this forum thread:

http://discoverygc.com/forums/index.php?showtopic=2763

for details and download links, both for the mod itself and for Open SP patch for it.

Discovery 4.81 profile page at ModDB.com:

http://mods.moddb.com/8017/discovery-freelancer-481/

http://www.discoverygc.com/' Target=_Blank>Discovery Gaming

Edited by - Igiss on 10/9/2006 1:18:40 AM

Post Mon Dec 04, 2006 1:19 am

Discovery Freelancer 4.82 was released recently. It is already available from TLR, download page:
http://www.lancersreactor.com/t/download/download.asp?id=2293
news post:
http://lancersreactor.com/t/news/TLR_comment.aspx?category=Freelancer&id=3827

New features of 4.82:

- New ships:
Behemoth
Red Hessian Cruiser
Rheinland Pirate Cruiser
Spatial
- Open Singleplayer integrated into Discovery; see details above in 'Setup Options' section of this readme.
- Open Singleplayer options available: players can choose starting location, starting credits and reputation.
- New serverside setup options: server administrators can choose starting credits and player reputation.
- New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible.
- Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
- 3 new stations: Battleship Macduff (Tau-31), Prison Station Fairbanks (Alaska), Fortaleza Base (Humboldt).
- Wrecks and other objects can now be found in previously empty systems.
- Battle for Tau-31 continues: Bretonia sets up mine fields around Harris, Kusari ships trapped.
- 17 new high-level fighter weapons available, many more weapons rebalanced.
- All capital ship turrets became more powerful, gunboat turrets in particular.
- Capital ship forward gun slots no longer allow exchanging weapons; forward guns added for sale again.
- Frigates now have two slots for equipping battleship turrets.
- Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates.
- Gunboat turrets are no longer mountable on most transports.
- Fighter anti-shield (pulse) weapons, nomad weapons and some codename weapons deal less damage than before.
- Newly added very heavy fighters rebalanced (changed maneuverability and weapon slots).
- House advanced light fighters have less hit points now.
- Titan and Werewolf have better power supplies now (for newly bought ships).
- Stations in clan systems now sell faction weapons.
- Level of missions available on new bases increased.
- Police and Navy scan for different pirate pilots and will demand them if found.
- Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40.
- Reputation requirements for purchasing certain IDs (Civilian ID, Zoner ID and some others) became lower.
- Liberty Security Force (LSF) and Phantom IDs added.
- Mod performance and stability improved, both for multiplayer and singleplayer.
- All known bugs and infocard errors fixed.

http://www.discoverygc.com/' Target=_Blank>Discovery Gaming

Edited by - Igiss on 12/4/2006 1:19:35 AM

Post Wed May 09, 2007 10:19 pm

Discovery 4.83 is now available for download. You can get it from here:
Click here
News post:
Click here

New in Discovery v4.83:

- 10 new ships:
Arrow by Vaporlynx
Collector (CSV II) by Doom
Decurion (Advanced Legionnaire)
Dragon Gunboat by Vaporlynx
Griffin (Advanced Hawk)
Huntress Cruiser
Hyena (advanced Bloodhound)
Kusari Cruise Liner
Stinger by Legeonation
Tiger Shark by Legeonation
- 4 new systems:
Dundee (Bretonia)
Omega-52 (Omega space)
Omega-55 (Omega space)
Omicron-64 (Omicron space)
- 8 updated systems:
Connecticut (Arena system)
Omicron-74 (Zoner system) by Dab
Omicron-82 (Phantom system) by Nightfall
Omicron-85 (Outcast system) by Nightfall
Omicron-100 (The Order system) by Nightfall
Tau-63 (Blood Dragon system) by Nightfall
Vespucci (Lane Hacker system) by Dab
Virginia (Liberty Navy system) by Dab
- 18 new stations in both new and updated systems listed above.
- New objects (planets, asteroid fields, wrecks) added to many of the previously empty systems and guard systems.
- 3 new factions: Freelancers, The Wild, and Phantoms.
- Players are visible for other players from longer distance (15K).
- View distance for player and NPC fighters and freighters increased.
- All shipyards now sell capital ships, along with shields, weapons, and equipment for capital ships.
- 12 new level 9 weapons available for fighters. All pirate factions now have their own level 9 weaponry.
List of weapons: Heavy Flashpoint (new version), Barrager Mk V, Protector Mk IV, Suncannon D, Fury 5, Destroyer, Hellflurry Mk IV, Trefoil, Luger Type D, Gaia's Angel, Black Widow (new version), Vulture 4.
- 7 new missile turrets for capital ships added.
- Power and energy efficiency of all capital ship turrets rebalanced; missile turret refire rate halved.
- High-level fighter guns and turrets rebalanced, prices changed.
- Turret number for some of the largest battleships increased from 14 to 16.
- 7 new armor upgrades for capital ships added.
- Fighter turret levels range from 1 to 5 now (original levels were divided by two, so level 10 is now level 5, level 7 is level 4 etc). This was necessary to distinguish between larger and smaller turrets.
- Maneuverability of all gunboats reduced. Balance for all capital ships enhanced.
- Countermeasure dropper hardpoints added to capital ships of all classes, both new and original, including the liners.
- The original Starflier added for sale at Pittsburgh.
- Solaris became a level 10 codename available only from wrecks. Two new codenames added.
- New thruster for capital ships added.
- Explosions of capital ships look more impressive.
- Sounds enabled for Liner, Prison Liner and several other engines.
- Relations between factions updated.
- Nomads are now visible on the faction reputation list.
- Descriptions for many factions updated; new allies, enemies listed.
- Mission level increased for House battleships and certain stations.
- Power of turrets increased for stationary battleships of all Houses.
- Armor and codename weapons now require cargo space to carry (weapons don't take up cargo space when mounted).
- Base price for many original commodities increased to make trade routes more profitable. Many trade routes changed.
- Spaceship Crew commodity added. Server rules for RP and PvP official 24/7 servers available as commodities.
- Special admin commodities available: Warning Notification and Fine Notification.
- New ID types added: Military ID, Pirate ID, Trader ID, Terrorist ID, Phantom ID, and others. ID prices now differ.
- Mineable asteroids drop more loot (fix based on mineable field list by Sid).
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- War between Bretonia and Kusari continues; more news about ongoing events available.
- Many other changes related to weapon and ship balance, system layout, equipment stats, and more.
- Fixed few bugs remaining from 4.82, corrected infocard errors.

http://www.discoverygc.com/' Target=_Blank>Discovery Gaming

Return to Freelancer MOD Announcement Forum