Discovery 4.83 is now available for download. You can get it from here:
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News post:
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New in Discovery v4.83:
- 10 new ships:
Arrow by Vaporlynx
Collector (CSV II) by Doom
Decurion (Advanced Legionnaire)
Dragon Gunboat by Vaporlynx
Griffin (Advanced Hawk)
Huntress Cruiser
Hyena (advanced Bloodhound)
Kusari Cruise Liner
Stinger by Legeonation
Tiger Shark by Legeonation
- 4 new systems:
Dundee (Bretonia)
Omega-52 (Omega space)
Omega-55 (Omega space)
Omicron-64 (Omicron space)
- 8 updated systems:
Connecticut (Arena system)
Omicron-74 (Zoner system) by Dab
Omicron-82 (Phantom system) by Nightfall
Omicron-85 (Outcast system) by Nightfall
Omicron-100 (The Order system) by Nightfall
Tau-63 (Blood Dragon system) by Nightfall
Vespucci (Lane Hacker system) by Dab
Virginia (Liberty Navy system) by Dab
- 18 new stations in both new and updated systems listed above.
- New objects (planets, asteroid fields, wrecks) added to many of the previously empty systems and guard systems.
- 3 new factions: Freelancers, The Wild, and Phantoms.
- Players are visible for other players from longer distance (15K).
- View distance for player and NPC fighters and freighters increased.
- All shipyards now sell capital ships, along with shields, weapons, and equipment for capital ships.
- 12 new level 9 weapons available for fighters. All pirate factions now have their own level 9 weaponry.
List of weapons: Heavy Flashpoint (new version), Barrager Mk V, Protector Mk IV, Suncannon D, Fury 5, Destroyer, Hellflurry Mk IV, Trefoil, Luger Type D, Gaia's Angel, Black Widow (new version), Vulture 4.
- 7 new missile turrets for capital ships added.
- Power and energy efficiency of all capital ship turrets rebalanced; missile turret refire rate halved.
- High-level fighter guns and turrets rebalanced, prices changed.
- Turret number for some of the largest battleships increased from 14 to 16.
- 7 new armor upgrades for capital ships added.
- Fighter turret levels range from 1 to 5 now (original levels were divided by two, so level 10 is now level 5, level 7 is level 4 etc). This was necessary to distinguish between larger and smaller turrets.
- Maneuverability of all gunboats reduced. Balance for all capital ships enhanced.
- Countermeasure dropper hardpoints added to capital ships of all classes, both new and original, including the liners.
- The original Starflier added for sale at Pittsburgh.
- Solaris became a level 10 codename available only from wrecks. Two new codenames added.
- New thruster for capital ships added.
- Explosions of capital ships look more impressive.
- Sounds enabled for Liner, Prison Liner and several other engines.
- Relations between factions updated.
- Nomads are now visible on the faction reputation list.
- Descriptions for many factions updated; new allies, enemies listed.
- Mission level increased for House battleships and certain stations.
- Power of turrets increased for stationary battleships of all Houses.
- Armor and codename weapons now require cargo space to carry (weapons don't take up cargo space when mounted).
- Base price for many original commodities increased to make trade routes more profitable. Many trade routes changed.
- Spaceship Crew commodity added. Server rules for RP and PvP official 24/7 servers available as commodities.
- Special admin commodities available: Warning Notification and Fine Notification.
- New ID types added: Military ID, Pirate ID, Trader ID, Terrorist ID, Phantom ID, and others. ID prices now differ.
- Mineable asteroids drop more loot (fix based on mineable field list by Sid).
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- War between Bretonia and Kusari continues; more news about ongoing events available.
- Many other changes related to weapon and ship balance, system layout, equipment stats, and more.
- Fixed few bugs remaining from 4.82, corrected infocard errors.
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