The Phoenix RPG Mod
This is a mod that I've been working on for a while now, and it's coming along quite nicely. We currently have a beta version and server running, as well as forums, and a site.
The Story: (From our site)
800 to 820 AS. Just a short twenty years.
A lot can happen in twenty years.
Destruction of Freeport Seven by means still not known.
Invasion of Sirius by an alien species the nature of which is still known only to a select few, bringing the colonies to the brink of all out-war.
Revolution in Rheinland immediately after the death of Chancellor Niemann.
The Kusari government weakened after years of fruitless battle with Blood Dragons and Golden Chrysanthemums.
In years to come, historians would call that era the Years of Struggle, as Sirius underwent more turmoil and confusion than had been seen in over a century.
* - * - * - *
Sirians thought they'd seen it all, but nothing could prepare them for the momentous events of 810 AS.
Cryer Pharmaceuticals had finally made the breakthrough they were looking for: a Cardamine substitute that kept an addict alive, but didn't change his DNA and could be administered in small doses. This alone electrified the medical profession, as addicts clamored for treatment, successfully reintegrating into society.
The leaders of the four Houses unanimously agreed that now was the time to right some old injustices: the Dons of Malta and the Elders of Crete were told that every Outcast and Corsair would be offered a blanket amnesty if they ended the piracy and drug running, and opened up legitimate trade and cultural linkages with the rest of Sirius; in return the Outcasts would get the substitute Cardamine for free in perpetuity, and both Omicron Alpha and Gamma would get trade lanes and preferential terms on goods they needed the most.
After months of protracted negotiations, the Outcast Dons decided to accept the plan, tempted by the Cardamine substitute that would give Outcasts' lives a semblance of normality. At the same time, they announced a cease-fire with the Corsairs. Within just a few days, the Elders of Crete announced they would accept the cease-fire, and not wanting to be outdone by the Outcasts, also openly entered talks with Rheinland to combat the Red Hessians.
But a more startling revelation was yet to come. for secret negotiations resulted in a bold announcement: the long-overdue creation of House Hispania, after the sleeper ship that had failed to bring the Spanish-speaking peoples successfully to Sirius. Hopes ran high all over Sirius, for this was to mark the end of long years of ostracism and persecution of people who had a right to be considered equals to the rest of Sirius.
810 AS marked the beginning of a glowing new era... or so people thought.
But there were those among the Outcasts and Corsairs who did not want to be Hispanians, either because old hatreds and rivalries die hard, or because they were criminals at heart rather than ordinary people forced, by circumstance, into criminal activity.
And so for the first ten years of its existence, House Hispania has maintained a slender and tenuous hold on the new systems allocated to it: Navarre, Aragon, New Madrid and Castille. The Hispanic Armada barely maintains order in the capital systems, while the Hispanic Police struggles for new recruits to help keep public order.
It is in this environment which the freelancers of Sirius now make their living. In some ways, more peaceful. In others, more dangerous. The trade lanes in Hispania, while they aid the flow of materials and people, do little to stop the crime problem.
The revitalized government of Rheinland still contends with Red Hessians who did not join with the Bundschuh, Unioners and LWB in toppling the old government after the still-mysterious death of Chancellor Niemann. Liberty and Bretonia, more stable and still prosperous, contend with their own criminal factions as they always have. And Kusari is now on a precarious footing, with the Blood Dragons awaiting the day when the old Shogun, the same Shogun that has been in power for over twenty-five years, finally dies.
The years since the destruction of Freeport Seven have been difficult ones, but for freelancers, there is always money to be made.... for this is Phoenix. A place where a nation will rise again.
* - * - * - *
As you can see, this mod will continue the Freelancer story through lots of infocard and news updates, encounter changes, new factions, etc. We have a server up, and we plan to run the mod on the server and create an RP community and atmosphere with custom factions, custom news written by players, and many elements of the mod directed towards roleplay and making the mod fun and interesting to play.
Current Features of the Mod!
- 2 New Factions! (Hispanic Armada and Hispania Police)
- 22 New Ships!
- Redo of Omicrons Alpha, Beta, Theta, and Gamma, with new encounters.
- 3 new stations (Hispania Station, Cordoba Station, Seville Station)
- Lots of renamings and base faction changes.
- New tradelanes in Taus, Sigmas, and Omegas.
- NPC encounters with new ships.
- Totally new and more realistic physics system!
- AI rebuilt from ground up to make them MUCH harder.
- Equipment/hardpoints system totally redone.
- All weapon and shield types rebalanced.
- New power generators avaliable!
- New wrecks, including battleship wrecks!
Upcoming Features for the Mod!
- 5-10 new ships!
- More bases!
- More encounters for new factions!
- 20-30 new weapons!
- New commodities!
- New equipment!
- Updated news and infocards!
- LESS BUGS!
- 7 new beam weapons that you get to build from parts you find!
- 2 new ships that you get to build from parts you find!
- Weekly downloadable update packets!
- And much more!
The mod has been built off of Argh's excellent XML Toolkit v. 2.2!
If you are interested in helping, it would be much appreciated. For more information on helping out, go here!
NOTE: All the above has been updated. Please see below for the new information!
Edited by - ww2jacob on 10/4/2005 7:34:32 PM
Edited by - ww2jacob on 12/5/2005 8:21:56 PM